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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the BoxShape.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_BoxShape:
BoxShape
========
**Inherits:** :ref:`Shape<class_Shape>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Box shape resource.
Properties
----------
+-------------------------------+-------------------------------------------------+--------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`extents<class_BoxShape_property_extents>` | Vector3( 1, 1, 1 ) |
+-------------------------------+-------------------------------------------------+--------------------+
Description
-----------
3D box shape that can be a child of a :ref:`PhysicsBody<class_PhysicsBody>` or :ref:`Area<class_Area>`.
Property Descriptions
---------------------
.. _class_BoxShape_property_extents:
- :ref:`Vector3<class_Vector3>` **extents**
+-----------+--------------------+
| *Default* | Vector3( 1, 1, 1 ) |
+-----------+--------------------+
| *Setter* | set_extents(value) |
+-----------+--------------------+
| *Getter* | get_extents() |
+-----------+--------------------+
The box's half extents. The width, height and depth of this shape is twice the half extents.