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godot-docs/classes/class_heightmapshape3d.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the HeightMapShape3D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_HeightMapShape3D:
HeightMapShape3D
================
**Inherits:** :ref:`Shape3D<class_Shape3D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Height map shape for 3D physics.
Description
-----------
Height map shape resource, which can be added to a :ref:`PhysicsBody3D<class_PhysicsBody3D>` or :ref:`Area3D<class_Area3D>`.
Properties
----------
+-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
| :ref:`PackedFloat32Array<class_PackedFloat32Array>` | :ref:`map_data<class_HeightMapShape3D_property_map_data>` | ``PackedFloat32Array(0, 0, 0, 0)`` |
+-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
| :ref:`int<class_int>` | :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` | ``2`` |
+-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
| :ref:`int<class_int>` | :ref:`map_width<class_HeightMapShape3D_property_map_width>` | ``2`` |
+-----------------------------------------------------+-------------------------------------------------------------+------------------------------------+
Property Descriptions
---------------------
.. _class_HeightMapShape3D_property_map_data:
- :ref:`PackedFloat32Array<class_PackedFloat32Array>` **map_data**
+-----------+------------------------------------+
| *Default* | ``PackedFloat32Array(0, 0, 0, 0)`` |
+-----------+------------------------------------+
| *Setter* | set_map_data(value) |
+-----------+------------------------------------+
| *Getter* | get_map_data() |
+-----------+------------------------------------+
Height map data, pool array must be of :ref:`map_width<class_HeightMapShape3D_property_map_width>` \* :ref:`map_depth<class_HeightMapShape3D_property_map_depth>` size.
----
.. _class_HeightMapShape3D_property_map_depth:
- :ref:`int<class_int>` **map_depth**
+-----------+----------------------+
| *Default* | ``2`` |
+-----------+----------------------+
| *Setter* | set_map_depth(value) |
+-----------+----------------------+
| *Getter* | get_map_depth() |
+-----------+----------------------+
Depth of the height map data. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
----
.. _class_HeightMapShape3D_property_map_width:
- :ref:`int<class_int>` **map_width**
+-----------+----------------------+
| *Default* | ``2`` |
+-----------+----------------------+
| *Setter* | set_map_width(value) |
+-----------+----------------------+
| *Getter* | get_map_width() |
+-----------+----------------------+
Width of the height map data. Changing this will resize the :ref:`map_data<class_HeightMapShape3D_property_map_data>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`