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This page describes the current workflow and limitations of the HTML5 Godot editor.
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51 lines
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Editor manual
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=============
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In this section, we cover the Godot editor in general, from its interface to
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using it with the command line.
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The editor's interface
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----------------------
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The following pages explain how to use the various windows, workspaces, and
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docks that make up the Godot editor. We cover some specific editors' interface
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in other sections where appropriate. For example, the :ref:`animation editor
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<doc_introduction_animation>`.
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.. toctree::
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:maxdepth: 1
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:name: toc-editor-interface
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project_manager
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inspector_dock
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project_settings
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default_key_mapping
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customizing_editor
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Web editor
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----------
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Godot offers an HTML5 version of the editor running entirely in your browser. No
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download is required to use it, but it has a certain amount of caveats you
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should be aware of.
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.. toctree::
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:maxdepth: 1
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:name: toc-web-editor
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using_the_web_editor
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For developers
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--------------
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The articles below focus on features for developers, like calling Godot from the
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command lines and using an external text editor such as Visual Studio Code or
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Emacs.
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-editor
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command_line_tutorial
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external_editor
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