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godot-docs/contributing/development/configuring_an_ide
Arman PapikyanandMax Hilbrunner ec7a1d41fb Clarifying some common pitfalls for Visual Studio debugging (#7062)
* Clarifying some common pitfalls for Visual Studio debugging

Two minor changes made to this page, to help other people avoid wasting their time:
1. The page says at the end that it should be possible to place a breakpoint and if the steps were followed properly it should just work, however the dev_buil paramter is not mentioned anywhere in the same page and I would not be able to complete the setup without help from @anvilfolk.
2. I spent a couple of minutes trying to understand why the debugger would not attach and instead would exit with code 255 - no errors or hints shown (like path not found, or could not parse, etc). Ended up being a simple mistake of having white spaces in the path. I think its worth mentioning in the docs.
Also updating the screenshot to suggest double quotation marks by default as safer alternative that can handle whitespaces.

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Co-authored-by: Max Hilbrunner <mhilbrunner@users.noreply.github.com>
2023-03-30 20:27:40 +02:00
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2023-03-04 07:32:55 -05:00