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154 lines
10 KiB
ReStructuredText
154 lines
10 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the TextureButton.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_TextureButton:
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TextureButton
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=============
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**Inherits:** :ref:`BaseButton<class_basebutton>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
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Member Functions
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----------------
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BitMap<class_bitmap>` | :ref:`get_click_mask<class_TextureButton_get_click_mask>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_disabled_texture<class_TextureButton_get_disabled_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_expand<class_TextureButton_get_expand>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_focused_texture<class_TextureButton_get_focused_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_hover_texture<class_TextureButton_get_hover_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_normal_texture<class_TextureButton_get_normal_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_pressed_texture<class_TextureButton_get_pressed_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_stretch_mode<class_TextureButton_get_stretch_mode>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_click_mask<class_TextureButton_set_click_mask>` **(** :ref:`BitMap<class_bitmap>` mask **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_disabled_texture<class_TextureButton_set_disabled_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_expand<class_TextureButton_set_expand>` **(** :ref:`bool<class_bool>` p_expand **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_focused_texture<class_TextureButton_set_focused_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_hover_texture<class_TextureButton_set_hover_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_normal_texture<class_TextureButton_set_normal_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_pressed_texture<class_TextureButton_set_pressed_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_stretch_mode<class_TextureButton_set_stretch_mode>` **(** :ref:`int<class_int>` p_mode **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`bool<class_bool>` **expand** - If [code]true[/code] the texture stretches to the edges of the node's bounding rectangle using the [member stretch_mode]. If [code]false[/code] the texture will not scale with the node. Default value: [code]false[/code].
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- :ref:`int<class_int>` **stretch_mode** - Controls the texture's behavior when you resize the node's bounding rectangle, [b]only if[/b] [member expand] is [code]true[/code]. Set it to one of the [code]STRETCH_*[/code] constants. See the constants to learn more.
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- :ref:`BitMap<class_bitmap>` **texture_click_mask** - Pure black and white [Bitmap] image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
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- :ref:`Texture<class_texture>` **texture_disabled** - Texture to display when the node is disabled. See [member BaseButton.disabled].
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- :ref:`Texture<class_texture>` **texture_focused** - Texture to display when the node has mouse or keyboard focus.
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- :ref:`Texture<class_texture>` **texture_hover** - Texture to display when the mouse hovers the node.
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- :ref:`Texture<class_texture>` **texture_normal** - Texture to display by default, when the node is [b]not[/b] in the disabled, focused, hover or pressed state.
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- :ref:`Texture<class_texture>` **texture_pressed** - Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the [member BaseButton.shortcut] key.
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Numeric Constants
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-----------------
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- **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
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- **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
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- **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
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- **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
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- **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
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- **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
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- **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
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Description
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-----------
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``TextureButton`` has the same functionality as :ref:`Button<class_button>`, except it uses sprites instead of Godot's :ref:`Theme<class_theme>` resource. It is faster to create, but it doesn't support localization like more complex Controls.
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The Normal state's texture is required. Others are optional.
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Member Function Description
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---------------------------
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.. _class_TextureButton_get_click_mask:
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- :ref:`BitMap<class_bitmap>` **get_click_mask** **(** **)** const
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.. _class_TextureButton_get_disabled_texture:
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- :ref:`Texture<class_texture>` **get_disabled_texture** **(** **)** const
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.. _class_TextureButton_get_expand:
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- :ref:`bool<class_bool>` **get_expand** **(** **)** const
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.. _class_TextureButton_get_focused_texture:
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- :ref:`Texture<class_texture>` **get_focused_texture** **(** **)** const
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.. _class_TextureButton_get_hover_texture:
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- :ref:`Texture<class_texture>` **get_hover_texture** **(** **)** const
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.. _class_TextureButton_get_normal_texture:
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- :ref:`Texture<class_texture>` **get_normal_texture** **(** **)** const
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.. _class_TextureButton_get_pressed_texture:
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- :ref:`Texture<class_texture>` **get_pressed_texture** **(** **)** const
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.. _class_TextureButton_get_stretch_mode:
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- :ref:`int<class_int>` **get_stretch_mode** **(** **)** const
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.. _class_TextureButton_set_click_mask:
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- void **set_click_mask** **(** :ref:`BitMap<class_bitmap>` mask **)**
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.. _class_TextureButton_set_disabled_texture:
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- void **set_disabled_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_expand:
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- void **set_expand** **(** :ref:`bool<class_bool>` p_expand **)**
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.. _class_TextureButton_set_focused_texture:
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- void **set_focused_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_hover_texture:
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- void **set_hover_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_normal_texture:
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- void **set_normal_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_pressed_texture:
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- void **set_pressed_texture** **(** :ref:`Texture<class_texture>` texture **)**
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.. _class_TextureButton_set_stretch_mode:
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- void **set_stretch_mode** **(** :ref:`int<class_int>` p_mode **)**
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