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godot-docs/classes/class_skeleton3d.rst
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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/Skeleton3D.xml.
.. _class_Skeleton3D:
Skeleton3D
==========
**Inherits:** :ref:`Node3D<class_Node3D>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Skeleton for characters and animated objects.
.. rst-class:: classref-introduction-group
Description
-----------
Skeleton3D provides a hierarchical interface for managing bones, including pose, rest and animation (see :ref:`Animation<class_Animation>`). It can also use ragdoll physics.
The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose.
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
.. rst-class:: classref-introduction-group
Tutorials
---------
- `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
- `Third Person Shooter Demo <https://godotengine.org/asset-library/asset/678>`__
.. rst-class:: classref-reftable-group
Properties
----------
.. table::
:widths: auto
+---------------------------+---------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`animate_physical_bones<class_Skeleton3D_property_animate_physical_bones>` | ``true`` |
+---------------------------+---------------------------------------------------------------------------------+-----------+
| :ref:`float<class_float>` | :ref:`motion_scale<class_Skeleton3D_property_motion_scale>` | ``1.0`` |
+---------------------------+---------------------------------------------------------------------------------+-----------+
| :ref:`bool<class_bool>` | :ref:`show_rest_only<class_Skeleton3D_property_show_rest_only>` | ``false`` |
+---------------------------+---------------------------------------------------------------------------------+-----------+
.. rst-class:: classref-reftable-group
Methods
-------
.. table::
:widths: auto
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_bone<class_Skeleton3D_method_add_bone>` **(** :ref:`String<class_String>` name **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_bones<class_Skeleton3D_method_clear_bones>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_bones_global_pose_override<class_Skeleton3D_method_clear_bones_global_pose_override>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_bones_local_pose_override<class_Skeleton3D_method_clear_bones_local_pose_override>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Skin<class_Skin>` | :ref:`create_skin_from_rest_transforms<class_Skeleton3D_method_create_skin_from_rest_transforms>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`execute_modifications<class_Skeleton3D_method_execute_modifications>` **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`find_bone<class_Skeleton3D_method_find_bone>` **(** :ref:`String<class_String>` name **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`force_update_all_bone_transforms<class_Skeleton3D_method_force_update_all_bone_transforms>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`force_update_bone_child_transform<class_Skeleton3D_method_force_update_bone_child_transform>` **(** :ref:`int<class_int>` bone_idx **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_bone_children<class_Skeleton3D_method_get_bone_children>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>` **(** **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_no_override<class_Skeleton3D_method_get_bone_global_pose_no_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_pose_override<class_Skeleton3D_method_get_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_global_rest<class_Skeleton3D_method_get_bone_global_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_local_pose_override<class_Skeleton3D_method_get_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_bone_name<class_Skeleton3D_method_get_bone_name>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_bone_parent<class_Skeleton3D_method_get_bone_parent>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_pose<class_Skeleton3D_method_get_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_position<class_Skeleton3D_method_get_bone_pose_position>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Quaternion<class_Quaternion>` | :ref:`get_bone_pose_rotation<class_Skeleton3D_method_get_bone_pose_rotation>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`get_bone_pose_scale<class_Skeleton3D_method_get_bone_pose_scale>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`get_bone_rest<class_Skeleton3D_method_get_bone_rest>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` | :ref:`get_modification_stack<class_Skeleton3D_method_get_modification_stack>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`get_parentless_bones<class_Skeleton3D_method_get_parentless_bones>` **(** **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`global_pose_to_local_pose<class_Skeleton3D_method_global_pose_to_local_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` global_pose **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`global_pose_to_world_transform<class_Skeleton3D_method_global_pose_to_world_transform>` **(** :ref:`Transform3D<class_Transform3D>` global_pose **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Basis<class_Basis>` | :ref:`global_pose_z_forward_to_bone_forward<class_Skeleton3D_method_global_pose_z_forward_to_bone_forward>` **(** :ref:`int<class_int>` bone_idx, :ref:`Basis<class_Basis>` basis **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_bone_enabled<class_Skeleton3D_method_is_bone_enabled>` **(** :ref:`int<class_int>` bone_idx **)** |const| |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`local_pose_to_global_pose<class_Skeleton3D_method_local_pose_to_global_pose>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` local_pose **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`localize_rests<class_Skeleton3D_method_localize_rests>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_add_collision_exception<class_Skeleton3D_method_physical_bones_add_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_remove_collision_exception<class_Skeleton3D_method_physical_bones_remove_collision_exception>` **(** :ref:`RID<class_RID>` exception **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_start_simulation<class_Skeleton3D_method_physical_bones_start_simulation>` **(** :ref:`StringName[]<class_StringName>` bones=[] **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`physical_bones_stop_simulation<class_Skeleton3D_method_physical_bones_stop_simulation>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`SkinReference<class_SkinReference>` | :ref:`register_skin<class_Skeleton3D_method_register_skin>` **(** :ref:`Skin<class_Skin>` skin **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset_bone_pose<class_Skeleton3D_method_reset_bone_pose>` **(** :ref:`int<class_int>` bone_idx **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`reset_bone_poses<class_Skeleton3D_method_reset_bone_poses>` **(** **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_enabled<class_Skeleton3D_method_set_bone_enabled>` **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` enabled=true **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_global_pose_override<class_Skeleton3D_method_set_bone_global_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_local_pose_override<class_Skeleton3D_method_set_bone_local_pose_override>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_name<class_Skeleton3D_method_set_bone_name>` **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_parent<class_Skeleton3D_method_set_bone_parent>` **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_pose_position<class_Skeleton3D_method_set_bone_pose_position>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` position **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_pose_rotation<class_Skeleton3D_method_set_bone_pose_rotation>` **(** :ref:`int<class_int>` bone_idx, :ref:`Quaternion<class_Quaternion>` rotation **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_pose_scale<class_Skeleton3D_method_set_bone_pose_scale>` **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` scale **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bone_rest<class_Skeleton3D_method_set_bone_rest>` **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` rest **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_modification_stack<class_Skeleton3D_method_set_modification_stack>` **(** :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` modification_stack **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`unparent_bone_and_rest<class_Skeleton3D_method_unparent_bone_and_rest>` **(** :ref:`int<class_int>` bone_idx **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform3D<class_Transform3D>` | :ref:`world_transform_to_global_pose<class_Skeleton3D_method_world_transform_to_global_pose>` **(** :ref:`Transform3D<class_Transform3D>` world_transform **)** |
+-----------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Signals
-------
.. _class_Skeleton3D_signal_bone_enabled_changed:
.. rst-class:: classref-signal
**bone_enabled_changed** **(** :ref:`int<class_int>` bone_idx **)**
.. container:: contribute
There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_signal_bone_pose_changed:
.. rst-class:: classref-signal
**bone_pose_changed** **(** :ref:`int<class_int>` bone_idx **)**
This signal is emitted when one of the bones in the Skeleton3D node have changed their pose. This is used to inform nodes that rely on bone positions that one of the bones in the Skeleton3D have changed their transform/pose.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_signal_pose_updated:
.. rst-class:: classref-signal
**pose_updated** **(** **)**
.. container:: contribute
There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_signal_show_rest_only_changed:
.. rst-class:: classref-signal
**show_rest_only_changed** **(** **)**
.. container:: contribute
There is currently no description for this signal. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Constants
---------
.. _class_Skeleton3D_constant_NOTIFICATION_UPDATE_SKELETON:
.. rst-class:: classref-constant
**NOTIFICATION_UPDATE_SKELETON** = ``50``
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Property Descriptions
---------------------
.. _class_Skeleton3D_property_animate_physical_bones:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **animate_physical_bones** = ``true``
.. rst-class:: classref-property-setget
- void **set_animate_physical_bones** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **get_animate_physical_bones** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_property_motion_scale:
.. rst-class:: classref-property
:ref:`float<class_float>` **motion_scale** = ``1.0``
.. rst-class:: classref-property-setget
- void **set_motion_scale** **(** :ref:`float<class_float>` value **)**
- :ref:`float<class_float>` **get_motion_scale** **(** **)**
Multiplies the position 3D track animation.
\ **Note:** Unless this value is ``1.0``, the key value in animation will not match the actual position value.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_property_show_rest_only:
.. rst-class:: classref-property
:ref:`bool<class_bool>` **show_rest_only** = ``false``
.. rst-class:: classref-property-setget
- void **set_show_rest_only** **(** :ref:`bool<class_bool>` value **)**
- :ref:`bool<class_bool>` **is_show_rest_only** **(** **)**
.. container:: contribute
There is currently no description for this property. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-section-separator
----
.. rst-class:: classref-descriptions-group
Method Descriptions
-------------------
.. _class_Skeleton3D_method_add_bone:
.. rst-class:: classref-method
void **add_bone** **(** :ref:`String<class_String>` name **)**
Adds a bone, with name ``name``. :ref:`get_bone_count<class_Skeleton3D_method_get_bone_count>` will become the bone index.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_clear_bones:
.. rst-class:: classref-method
void **clear_bones** **(** **)**
Clear all the bones in this skeleton.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_clear_bones_global_pose_override:
.. rst-class:: classref-method
void **clear_bones_global_pose_override** **(** **)**
Removes the global pose override on all bones in the skeleton.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_clear_bones_local_pose_override:
.. rst-class:: classref-method
void **clear_bones_local_pose_override** **(** **)**
Deprecated. Local pose overrides will be removed.
Removes the local pose override on all bones in the skeleton.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_create_skin_from_rest_transforms:
.. rst-class:: classref-method
:ref:`Skin<class_Skin>` **create_skin_from_rest_transforms** **(** **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_execute_modifications:
.. rst-class:: classref-method
void **execute_modifications** **(** :ref:`float<class_float>` delta, :ref:`int<class_int>` execution_mode **)**
Executes all the modifications on the :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>`, if the Skeleton3D has one assigned.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_find_bone:
.. rst-class:: classref-method
:ref:`int<class_int>` **find_bone** **(** :ref:`String<class_String>` name **)** |const|
Returns the bone index that matches ``name`` as its name.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_force_update_all_bone_transforms:
.. rst-class:: classref-method
void **force_update_all_bone_transforms** **(** **)**
Force updates the bone transforms/poses for all bones in the skeleton.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_force_update_bone_child_transform:
.. rst-class:: classref-method
void **force_update_bone_child_transform** **(** :ref:`int<class_int>` bone_idx **)**
Force updates the bone transform for the bone at ``bone_idx`` and all of its children.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_children:
.. rst-class:: classref-method
:ref:`PackedInt32Array<class_PackedInt32Array>` **get_bone_children** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns an array containing the bone indexes of all the children node of the passed in bone, ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_count:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_bone_count** **(** **)** |const|
Returns the number of bones in the skeleton.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_global_pose:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **get_bone_global_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the overall transform of the specified bone, with respect to the skeleton. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_global_pose_no_override:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_no_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the overall transform of the specified bone, with respect to the skeleton, but without any global pose overrides. Being relative to the skeleton frame, this is not the actual "global" transform of the bone.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_global_pose_override:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **get_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the global pose override transform for ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_global_rest:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **get_bone_global_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the global rest transform for ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_local_pose_override:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **get_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the local pose override transform for ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_name:
.. rst-class:: classref-method
:ref:`String<class_String>` **get_bone_name** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the name of the bone at index ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_parent:
.. rst-class:: classref-method
:ref:`int<class_int>` **get_bone_parent** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the bone index which is the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
\ **Note:** The parent bone returned will always be less than ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_pose:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **get_bone_pose** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the pose transform of the specified bone. Pose is applied on top of the custom pose, which is applied on top the rest pose.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_pose_position:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **get_bone_pose_position** **(** :ref:`int<class_int>` bone_idx **)** |const|
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_pose_rotation:
.. rst-class:: classref-method
:ref:`Quaternion<class_Quaternion>` **get_bone_pose_rotation** **(** :ref:`int<class_int>` bone_idx **)** |const|
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_pose_scale:
.. rst-class:: classref-method
:ref:`Vector3<class_Vector3>` **get_bone_pose_scale** **(** :ref:`int<class_int>` bone_idx **)** |const|
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_bone_rest:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **get_bone_rest** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns the rest transform for a bone ``bone_idx``.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_modification_stack:
.. rst-class:: classref-method
:ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` **get_modification_stack** **(** **)**
Returns the modification stack attached to this skeleton, if one exists.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_get_parentless_bones:
.. rst-class:: classref-method
:ref:`PackedInt32Array<class_PackedInt32Array>` **get_parentless_bones** **(** **)** |const|
Returns an array with all of the bones that are parentless. Another way to look at this is that it returns the indexes of all the bones that are not dependent or modified by other bones in the Skeleton.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_global_pose_to_local_pose:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **global_pose_to_local_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` global_pose **)**
Takes the passed-in global pose and converts it to local pose transform.
This can be used to easily convert a global pose from :ref:`get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>` to a global transform in :ref:`set_bone_local_pose_override<class_Skeleton3D_method_set_bone_local_pose_override>`.
.. rst-class:: classref-item-separator
----
.. _class_Skeleton3D_method_global_pose_to_world_transform:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **global_pose_to_world_transform** **(** :ref:`Transform3D<class_Transform3D>` global_pose **)**
Deprecated. Use :ref:`Node3D<class_Node3D>` apis instead.
Takes the passed-in global pose and converts it to a world transform.
This can be used to easily convert a global pose from :ref:`get_bone_global_pose<class_Skeleton3D_method_get_bone_global_pose>` to a global transform usable with a node's transform, like :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` for example.
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.. _class_Skeleton3D_method_global_pose_z_forward_to_bone_forward:
.. rst-class:: classref-method
:ref:`Basis<class_Basis>` **global_pose_z_forward_to_bone_forward** **(** :ref:`int<class_int>` bone_idx, :ref:`Basis<class_Basis>` basis **)**
Rotates the given :ref:`Basis<class_Basis>` so that the forward axis of the Basis is facing in the forward direction of the bone at ``bone_idx``.
This is helper function to make using :ref:`Transform3D.looking_at<class_Transform3D_method_looking_at>` easier with bone poses.
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.. _class_Skeleton3D_method_is_bone_enabled:
.. rst-class:: classref-method
:ref:`bool<class_bool>` **is_bone_enabled** **(** :ref:`int<class_int>` bone_idx **)** |const|
Returns whether the bone pose for the bone at ``bone_idx`` is enabled.
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.. _class_Skeleton3D_method_local_pose_to_global_pose:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **local_pose_to_global_pose** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` local_pose **)**
Converts the passed-in local pose to a global pose relative to the inputted bone, ``bone_idx``.
This could be used to convert :ref:`get_bone_pose<class_Skeleton3D_method_get_bone_pose>` for use with the :ref:`set_bone_global_pose_override<class_Skeleton3D_method_set_bone_global_pose_override>` function.
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.. _class_Skeleton3D_method_localize_rests:
.. rst-class:: classref-method
void **localize_rests** **(** **)**
Returns all bones in the skeleton to their rest poses.
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.. _class_Skeleton3D_method_physical_bones_add_collision_exception:
.. rst-class:: classref-method
void **physical_bones_add_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
Adds a collision exception to the physical bone.
Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
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.. _class_Skeleton3D_method_physical_bones_remove_collision_exception:
.. rst-class:: classref-method
void **physical_bones_remove_collision_exception** **(** :ref:`RID<class_RID>` exception **)**
Removes a collision exception to the physical bone.
Works just like the :ref:`RigidBody3D<class_RigidBody3D>` node.
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.. _class_Skeleton3D_method_physical_bones_start_simulation:
.. rst-class:: classref-method
void **physical_bones_start_simulation** **(** :ref:`StringName[]<class_StringName>` bones=[] **)**
Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to start simulating and reacting to the physics world.
Optionally, a list of bone names can be passed-in, allowing only the passed-in bones to be simulated.
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.. _class_Skeleton3D_method_physical_bones_stop_simulation:
.. rst-class:: classref-method
void **physical_bones_stop_simulation** **(** **)**
Tells the :ref:`PhysicalBone3D<class_PhysicalBone3D>` nodes in the Skeleton to stop simulating.
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.. _class_Skeleton3D_method_register_skin:
.. rst-class:: classref-method
:ref:`SkinReference<class_SkinReference>` **register_skin** **(** :ref:`Skin<class_Skin>` skin **)**
Binds the given Skin to the Skeleton.
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.. _class_Skeleton3D_method_reset_bone_pose:
.. rst-class:: classref-method
void **reset_bone_pose** **(** :ref:`int<class_int>` bone_idx **)**
Sets the bone pose to rest for ``bone_idx``.
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.. _class_Skeleton3D_method_reset_bone_poses:
.. rst-class:: classref-method
void **reset_bone_poses** **(** **)**
Sets all bone poses to rests.
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.. _class_Skeleton3D_method_set_bone_enabled:
.. rst-class:: classref-method
void **set_bone_enabled** **(** :ref:`int<class_int>` bone_idx, :ref:`bool<class_bool>` enabled=true **)**
Disables the pose for the bone at ``bone_idx`` if ``false``, enables the bone pose if ``true``.
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.. _class_Skeleton3D_method_set_bone_global_pose_override:
.. rst-class:: classref-method
void **set_bone_global_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
Sets the global pose transform, ``pose``, for the bone at ``bone_idx``.
\ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
\ **Note:** The pose transform needs to be a global pose! To convert a world transform from a :ref:`Node3D<class_Node3D>` to a global bone pose, multiply the :ref:`Transform3D.affine_inverse<class_Transform3D_method_affine_inverse>` of the node's :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` by the desired world transform
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.. _class_Skeleton3D_method_set_bone_local_pose_override:
.. rst-class:: classref-method
void **set_bone_local_pose_override** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` pose, :ref:`float<class_float>` amount, :ref:`bool<class_bool>` persistent=false **)**
Deprecated. Local pose overrides will be removed.
Sets the local pose transform, ``pose``, for the bone at ``bone_idx``.
\ ``amount`` is the interpolation strength that will be used when applying the pose, and ``persistent`` determines if the applied pose will remain.
\ **Note:** The pose transform needs to be a local pose! Use :ref:`global_pose_to_local_pose<class_Skeleton3D_method_global_pose_to_local_pose>` to convert a global pose to a local pose.
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.. _class_Skeleton3D_method_set_bone_name:
.. rst-class:: classref-method
void **set_bone_name** **(** :ref:`int<class_int>` bone_idx, :ref:`String<class_String>` name **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. _class_Skeleton3D_method_set_bone_parent:
.. rst-class:: classref-method
void **set_bone_parent** **(** :ref:`int<class_int>` bone_idx, :ref:`int<class_int>` parent_idx **)**
Sets the bone index ``parent_idx`` as the parent of the bone at ``bone_idx``. If -1, then bone has no parent.
\ **Note:** ``parent_idx`` must be less than ``bone_idx``.
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.. _class_Skeleton3D_method_set_bone_pose_position:
.. rst-class:: classref-method
void **set_bone_pose_position** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` position **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. _class_Skeleton3D_method_set_bone_pose_rotation:
.. rst-class:: classref-method
void **set_bone_pose_rotation** **(** :ref:`int<class_int>` bone_idx, :ref:`Quaternion<class_Quaternion>` rotation **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. _class_Skeleton3D_method_set_bone_pose_scale:
.. rst-class:: classref-method
void **set_bone_pose_scale** **(** :ref:`int<class_int>` bone_idx, :ref:`Vector3<class_Vector3>` scale **)**
.. container:: contribute
There is currently no description for this method. Please help us by :ref:`contributing one <doc_updating_the_class_reference>`!
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.. _class_Skeleton3D_method_set_bone_rest:
.. rst-class:: classref-method
void **set_bone_rest** **(** :ref:`int<class_int>` bone_idx, :ref:`Transform3D<class_Transform3D>` rest **)**
Sets the rest transform for bone ``bone_idx``.
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.. _class_Skeleton3D_method_set_modification_stack:
.. rst-class:: classref-method
void **set_modification_stack** **(** :ref:`SkeletonModificationStack3D<class_SkeletonModificationStack3D>` modification_stack **)**
Sets the modification stack for this skeleton to the passed-in modification stack, ``modification_stack``.
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.. _class_Skeleton3D_method_unparent_bone_and_rest:
.. rst-class:: classref-method
void **unparent_bone_and_rest** **(** :ref:`int<class_int>` bone_idx **)**
Unparents the bone at ``bone_idx`` and sets its rest position to that of its parent prior to being reset.
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.. _class_Skeleton3D_method_world_transform_to_global_pose:
.. rst-class:: classref-method
:ref:`Transform3D<class_Transform3D>` **world_transform_to_global_pose** **(** :ref:`Transform3D<class_Transform3D>` world_transform **)**
Deprecated. Use :ref:`Node3D<class_Node3D>` apis instead.
Takes the passed-in global transform and converts it to a global pose.
This can be used to easily convert a global transform from :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` to a global pose usable with :ref:`set_bone_global_pose_override<class_Skeleton3D_method_set_bone_global_pose_override>`, for example.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`