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godot-docs/classes/class_rectangleshape2d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RectangleShape2D:
RectangleShape2D
================
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Rectangle shape for 2D collisions.
Properties
----------
+-------------------------------+---------------------------------------------------------+-------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`extents<class_RectangleShape2D_property_extents>` | Vector2( 10, 10 ) |
+-------------------------------+---------------------------------------------------------+-------------------+
Description
-----------
Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects.
Property Descriptions
---------------------
.. _class_RectangleShape2D_property_extents:
- :ref:`Vector2<class_Vector2>` **extents**
+-----------+--------------------+
| *Default* | Vector2( 10, 10 ) |
+-----------+--------------------+
| *Setter* | set_extents(value) |
+-----------+--------------------+
| *Getter* | get_extents() |
+-----------+--------------------+
The rectangle's half extents. The width and height of this shape is twice the half extents.