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godot-docs/classes/class_particleattractor2d.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_ParticleAttractor2D:
ParticleAttractor2D
===================
**Inherits:** :ref:`Node2D<class_node2d>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_absorption<class_ParticleAttractor2D_get_absorption>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_disable_radius<class_ParticleAttractor2D_get_disable_radius>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_gravity<class_ParticleAttractor2D_get_gravity>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_particles_path<class_ParticleAttractor2D_get_particles_path>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_radius<class_ParticleAttractor2D_get_radius>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_enabled<class_ParticleAttractor2D_is_enabled>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_absorption<class_ParticleAttractor2D_set_absorption>` **(** :ref:`float<class_float>` absorption **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_disable_radius<class_ParticleAttractor2D_set_disable_radius>` **(** :ref:`float<class_float>` radius **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enabled<class_ParticleAttractor2D_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_gravity<class_ParticleAttractor2D_set_gravity>` **(** :ref:`float<class_float>` gravity **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_particles_path<class_ParticleAttractor2D_set_particles_path>` **(** :ref:`NodePath<class_nodepath>` path **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_radius<class_ParticleAttractor2D_set_radius>` **(** :ref:`float<class_float>` radius **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_ParticleAttractor2D_get_absorption:
- :ref:`float<class_float>` **get_absorption** **(** **)** const
.. _class_ParticleAttractor2D_get_disable_radius:
- :ref:`float<class_float>` **get_disable_radius** **(** **)** const
.. _class_ParticleAttractor2D_get_gravity:
- :ref:`float<class_float>` **get_gravity** **(** **)** const
.. _class_ParticleAttractor2D_get_particles_path:
- :ref:`NodePath<class_nodepath>` **get_particles_path** **(** **)** const
.. _class_ParticleAttractor2D_get_radius:
- :ref:`float<class_float>` **get_radius** **(** **)** const
.. _class_ParticleAttractor2D_is_enabled:
- :ref:`bool<class_bool>` **is_enabled** **(** **)** const
.. _class_ParticleAttractor2D_set_absorption:
- void **set_absorption** **(** :ref:`float<class_float>` absorption **)**
.. _class_ParticleAttractor2D_set_disable_radius:
- void **set_disable_radius** **(** :ref:`float<class_float>` radius **)**
.. _class_ParticleAttractor2D_set_enabled:
- void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**
.. _class_ParticleAttractor2D_set_gravity:
- void **set_gravity** **(** :ref:`float<class_float>` gravity **)**
.. _class_ParticleAttractor2D_set_particles_path:
- void **set_particles_path** **(** :ref:`NodePath<class_nodepath>` path **)**
.. _class_ParticleAttractor2D_set_radius:
- void **set_radius** **(** :ref:`float<class_float>` radius **)**