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godot-docs/classes/class_visualshadernodevec3constant.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVec3Constant.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeVec3Constant:
VisualShaderNodeVec3Constant
============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+-------------------------------+-----------------------------------------------------------------------+--------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`constant<class_VisualShaderNodeVec3Constant_property_constant>` | Vector3( 0, 0, 0 ) |
+-------------------------------+-----------------------------------------------------------------------+--------------------+
| :ref:`Array<class_Array>` | default_input_values | **O:** [ ] |
+-------------------------------+-----------------------------------------------------------------------+--------------------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeVec3Constant_property_constant:
- :ref:`Vector3<class_Vector3>` **constant**
+-----------+---------------------+
| *Default* | Vector3( 0, 0, 0 ) |
+-----------+---------------------+
| *Setter* | set_constant(value) |
+-----------+---------------------+
| *Getter* | get_constant() |
+-----------+---------------------+