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99c5cb6dfdccaf1f53e33fe48bf7439716bf6d33
godot-docs/tutorials/shaders/shader_reference
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Max Hilbrunner 8c291253b8 Merge pull request #10235 from tetrapod00/builtin-built-in
Use "built-in" and "built into", avoid "builtin", "built in", and "built-in to"
2024-11-14 13:32:14 +01:00
..
img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Consistently use "built-in" and "built into", avoid "builtin" and "built-in to"
2024-11-08 17:28:29 -08:00
fog_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
index.rst
Add new Renderers page
2024-10-27 18:51:36 -07:00
particle_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
shader_preprocessor.rst
Document CURRENT_RENDERER built-in shader define
2024-11-08 12:40:19 -08:00
shading_language.rst
Change all usages of "run-time" to "runtime"
2024-11-06 23:36:58 -08:00
sky_shader.rst
Standardize style within spatial_shader.rst, etc
2024-09-20 12:36:09 -07:00
spatial_shader.rst
Clarify when fragcoord z is used as depth output
2024-10-31 16:36:48 +01:00
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