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godot-docs/classes/class_visualscriptbuiltinfunc.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptBuiltinFunc.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptBuiltinFunc:
VisualScriptBuiltinFunc
=======================
**Inherits:** :ref:`VisualScriptNode<class_visualscriptnode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+------------------------+---------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_func<class_VisualScriptBuiltinFunc_get_func>` **(** **)** |
+------------------------+---------------------------------------------------------------------------------------------------+
| void | :ref:`set_func<class_VisualScriptBuiltinFunc_set_func>` **(** :ref:`int<class_int>` which **)** |
+------------------------+---------------------------------------------------------------------------------------------------+
Member Variables
----------------
- :ref:`int<class_int>` **function**
Numeric Constants
-----------------
- **MATH_SIN** = **0**
- **MATH_COS** = **1**
- **MATH_TAN** = **2**
- **MATH_SINH** = **3**
- **MATH_COSH** = **4**
- **MATH_TANH** = **5**
- **MATH_ASIN** = **6**
- **MATH_ACOS** = **7**
- **MATH_ATAN** = **8**
- **MATH_ATAN2** = **9**
- **MATH_SQRT** = **10**
- **MATH_FMOD** = **11**
- **MATH_FPOSMOD** = **12**
- **MATH_FLOOR** = **13**
- **MATH_CEIL** = **14**
- **MATH_ROUND** = **15**
- **MATH_ABS** = **16**
- **MATH_SIGN** = **17**
- **MATH_POW** = **18**
- **MATH_LOG** = **19**
- **MATH_EXP** = **20**
- **MATH_ISNAN** = **21**
- **MATH_ISINF** = **22**
- **MATH_EASE** = **23**
- **MATH_DECIMALS** = **24**
- **MATH_STEPIFY** = **25**
- **MATH_LERP** = **26**
- **MATH_DECTIME** = **27**
- **MATH_RANDOMIZE** = **28**
- **MATH_RAND** = **29**
- **MATH_RANDF** = **30**
- **MATH_RANDOM** = **31**
- **MATH_SEED** = **32**
- **MATH_RANDSEED** = **33**
- **MATH_DEG2RAD** = **34**
- **MATH_RAD2DEG** = **35**
- **MATH_LINEAR2DB** = **36**
- **MATH_DB2LINEAR** = **37**
- **LOGIC_MAX** = **38**
- **LOGIC_MIN** = **39**
- **LOGIC_CLAMP** = **40**
- **LOGIC_NEAREST_PO2** = **41**
- **OBJ_WEAKREF** = **42**
- **FUNC_FUNCREF** = **43**
- **TYPE_CONVERT** = **44**
- **TYPE_OF** = **45**
- **TYPE_EXISTS** = **46**
- **TEXT_CHAR** = **47**
- **TEXT_STR** = **48**
- **TEXT_PRINT** = **49**
- **TEXT_PRINTERR** = **50**
- **TEXT_PRINTRAW** = **51**
- **VAR_TO_STR** = **52**
- **STR_TO_VAR** = **53**
- **VAR_TO_BYTES** = **54**
- **BYTES_TO_VAR** = **55**
- **COLORN** = **56**
- **FUNC_MAX** = **57**
Member Function Description
---------------------------
.. _class_VisualScriptBuiltinFunc_get_func:
- :ref:`int<class_int>` **get_func** **(** **)**
.. _class_VisualScriptBuiltinFunc_set_func:
- void **set_func** **(** :ref:`int<class_int>` which **)**