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175 lines
11 KiB
ReStructuredText
175 lines
11 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the TextureProgress.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_TextureProgress:
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TextureProgress
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===============
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**Inherits:** :ref:`Range<class_range>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Textured progress bar.
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Member Functions
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----------------
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_fill_degrees<class_TextureProgress_get_fill_degrees>` **(** **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_fill_mode<class_TextureProgress_get_fill_mode>` **(** **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`get_nine_patch_stretch<class_TextureProgress_get_nine_patch_stretch>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_over_texture<class_TextureProgress_get_over_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_progress_texture<class_TextureProgress_get_progress_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector2<class_vector2>` | :ref:`get_radial_center_offset<class_TextureProgress_get_radial_center_offset>` **(** **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`get_radial_initial_angle<class_TextureProgress_get_radial_initial_angle>` **(** **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_stretch_margin<class_TextureProgress_get_stretch_margin>` **(** :ref:`int<class_int>` margin **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture<class_texture>` | :ref:`get_under_texture<class_TextureProgress_get_under_texture>` **(** **)** const |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_fill_degrees<class_TextureProgress_set_fill_degrees>` **(** :ref:`float<class_float>` mode **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_fill_mode<class_TextureProgress_set_fill_mode>` **(** :ref:`int<class_int>` mode **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_nine_patch_stretch<class_TextureProgress_set_nine_patch_stretch>` **(** :ref:`bool<class_bool>` stretch **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_over_texture<class_TextureProgress_set_over_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_progress_texture<class_TextureProgress_set_progress_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_radial_center_offset<class_TextureProgress_set_radial_center_offset>` **(** :ref:`Vector2<class_vector2>` mode **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_radial_initial_angle<class_TextureProgress_set_radial_initial_angle>` **(** :ref:`float<class_float>` mode **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_stretch_margin<class_TextureProgress_set_stretch_margin>` **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_under_texture<class_TextureProgress_set_under_texture>` **(** :ref:`Texture<class_texture>` tex **)** |
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+--------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------+
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Member Variables
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----------------
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- :ref:`int<class_int>` **fill_mode** - The fill direction. Uses FILL_* constants.
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- :ref:`bool<class_bool>` **nine_patch_stretch** - If [code]true[/code] textures will be stretched as [NinePatchRect]. Uses [code]stretch_margin[/code] properties (see below). Default value: [code]false[/code]
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- :ref:`Vector2<class_vector2>` **radial_center_offset** - The offset amount for radial mode.
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- :ref:`float<class_float>` **radial_fill_degrees** - The amount of the texture to use for radial mode.
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- :ref:`float<class_float>` **radial_initial_angle** - Start angle for radial mode.
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- :ref:`int<class_int>` **stretch_margin_bottom** - Nine-patch texture offset for bottom margin.
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- :ref:`int<class_int>` **stretch_margin_left** - Nine-patch texture offset for left margin.
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- :ref:`int<class_int>` **stretch_margin_right** - Nine-patch texture offset for right margin.
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- :ref:`int<class_int>` **stretch_margin_top** - Nine-patch texture offset for top margin.
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- :ref:`Texture<class_texture>` **texture_over** - The [Texture] that will be drawn over the progress bar.
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- :ref:`Texture<class_texture>` **texture_progress** - The [Texture] used to display [code]value[/code].
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- :ref:`Texture<class_texture>` **texture_under** - The [Texture] that will be drawn under the progress bar.
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Numeric Constants
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-----------------
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- **FILL_LEFT_TO_RIGHT** = **0**
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- **FILL_RIGHT_TO_LEFT** = **1**
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- **FILL_TOP_TO_BOTTOM** = **2**
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- **FILL_BOTTOM_TO_TOP** = **3**
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- **FILL_CLOCKWISE** = **4**
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- **FILL_COUNTER_CLOCKWISE** = **5**
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Description
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-----------
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A :ref:`ProgressBar<class_progressbar>` that uses textures to display fill percentage. Can be set to linear or radial mode.
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Member Function Description
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---------------------------
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.. _class_TextureProgress_get_fill_degrees:
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- :ref:`float<class_float>` **get_fill_degrees** **(** **)**
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.. _class_TextureProgress_get_fill_mode:
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- :ref:`int<class_int>` **get_fill_mode** **(** **)**
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.. _class_TextureProgress_get_nine_patch_stretch:
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- :ref:`bool<class_bool>` **get_nine_patch_stretch** **(** **)** const
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Returns true if textures are stretched as nine-patches or false otherwise.
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.. _class_TextureProgress_get_over_texture:
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- :ref:`Texture<class_texture>` **get_over_texture** **(** **)** const
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.. _class_TextureProgress_get_progress_texture:
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- :ref:`Texture<class_texture>` **get_progress_texture** **(** **)** const
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.. _class_TextureProgress_get_radial_center_offset:
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- :ref:`Vector2<class_vector2>` **get_radial_center_offset** **(** **)**
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.. _class_TextureProgress_get_radial_initial_angle:
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- :ref:`float<class_float>` **get_radial_initial_angle** **(** **)**
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.. _class_TextureProgress_get_stretch_margin:
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- :ref:`int<class_int>` **get_stretch_margin** **(** :ref:`int<class_int>` margin **)** const
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Return nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
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.. _class_TextureProgress_get_under_texture:
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- :ref:`Texture<class_texture>` **get_under_texture** **(** **)** const
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.. _class_TextureProgress_set_fill_degrees:
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- void **set_fill_degrees** **(** :ref:`float<class_float>` mode **)**
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.. _class_TextureProgress_set_fill_mode:
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- void **set_fill_mode** **(** :ref:`int<class_int>` mode **)**
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.. _class_TextureProgress_set_nine_patch_stretch:
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- void **set_nine_patch_stretch** **(** :ref:`bool<class_bool>` stretch **)**
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Set if textures should be stretched as nine-patches.
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.. _class_TextureProgress_set_over_texture:
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- void **set_over_texture** **(** :ref:`Texture<class_texture>` tex **)**
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.. _class_TextureProgress_set_progress_texture:
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- void **set_progress_texture** **(** :ref:`Texture<class_texture>` tex **)**
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.. _class_TextureProgress_set_radial_center_offset:
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- void **set_radial_center_offset** **(** :ref:`Vector2<class_vector2>` mode **)**
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.. _class_TextureProgress_set_radial_initial_angle:
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- void **set_radial_initial_angle** **(** :ref:`float<class_float>` mode **)**
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.. _class_TextureProgress_set_stretch_margin:
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- void **set_stretch_margin** **(** :ref:`int<class_int>` margin, :ref:`int<class_int>` value **)**
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Set nine-patch texture offset for a given margin (MARGIN_LEFT, MARGIN_TOP, MARGIN_RIGHT, MARGIN_BOTTOM).
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.. _class_TextureProgress_set_under_texture:
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- void **set_under_texture** **(** :ref:`Texture<class_texture>` tex **)**
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