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71 lines
3.4 KiB
ReStructuredText
71 lines
3.4 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the WorldBoundaryShape2D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_WorldBoundaryShape2D:
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WorldBoundaryShape2D
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====================
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**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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World boundary (infinite plane) shape resource for 2D physics.
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Description
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-----------
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2D world boundary shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. ``WorldBoundaryShape2D`` works like an infinite plane and will not allow any physics body to go to the negative side. Note that the :ref:`normal<class_WorldBoundaryShape2D_property_normal>` matters; anything "below" the plane will collide with it. If the ``WorldBoundaryShape2D`` is used in a :ref:`PhysicsBody2D<class_PhysicsBody2D>`, it will cause colliding objects placed "below" it to teleport "above" the plane.
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\ **Performance:** Being a primitive collision shape, ``WorldBoundaryShape2D`` is fast to check collisions against.
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Properties
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----------
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+-------------------------------+---------------------------------------------------------------+--------------------+
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| :ref:`float<class_float>` | :ref:`distance<class_WorldBoundaryShape2D_property_distance>` | ``0.0`` |
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+-------------------------------+---------------------------------------------------------------+--------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`normal<class_WorldBoundaryShape2D_property_normal>` | ``Vector2(0, -1)`` |
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+-------------------------------+---------------------------------------------------------------+--------------------+
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Property Descriptions
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---------------------
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.. _class_WorldBoundaryShape2D_property_distance:
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- :ref:`float<class_float>` **distance**
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+-----------+---------------------+
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| *Default* | ``0.0`` |
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+-----------+---------------------+
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| *Setter* | set_distance(value) |
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+-----------+---------------------+
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| *Getter* | get_distance() |
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+-----------+---------------------+
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The line's distance from the origin.
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----
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.. _class_WorldBoundaryShape2D_property_normal:
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- :ref:`Vector2<class_Vector2>` **normal**
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+-----------+--------------------+
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| *Default* | ``Vector2(0, -1)`` |
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+-----------+--------------------+
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| *Setter* | set_normal(value) |
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+-----------+--------------------+
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| *Getter* | get_normal() |
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+-----------+--------------------+
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The line's normal. Defaults to ``Vector2.UP``.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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