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godot-docs/classes/class_rectangleshape2d.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the RectangleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_RectangleShape2D:
RectangleShape2D
================
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Rectangle shape resource for 2D physics.
Description
-----------
2D rectangle shape to be added as a *direct* child of a :ref:`PhysicsBody2D<class_PhysicsBody2D>` or :ref:`Area2D<class_Area2D>` using a :ref:`CollisionShape2D<class_CollisionShape2D>` node. This shape is useful for modeling box-like 2D objects.
\ **Performance:** Being a primitive collision shape, ``RectangleShape2D`` is fast to check collisions against (though not as fast as :ref:`CircleShape2D<class_CircleShape2D>`).
Tutorials
---------
- `2D Pong Demo <https://godotengine.org/asset-library/asset/121>`__
- `2D Kinematic Character Demo <https://godotengine.org/asset-library/asset/113>`__
Properties
----------
+-------------------------------+---------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`size<class_RectangleShape2D_property_size>` | ``Vector2(20, 20)`` |
+-------------------------------+---------------------------------------------------+---------------------+
Property Descriptions
---------------------
.. _class_RectangleShape2D_property_size:
- :ref:`Vector2<class_Vector2>` **size**
+-----------+---------------------+
| *Default* | ``Vector2(20, 20)`` |
+-----------+---------------------+
| *Setter* | set_size(value) |
+-----------+---------------------+
| *Getter* | get_size() |
+-----------+---------------------+
The rectangle's width and height.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`