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ReStructuredText
181 lines
9.7 KiB
ReStructuredText
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the PhysicsTestMotionParameters3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_PhysicsTestMotionParameters3D:
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PhysicsTestMotionParameters3D
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=============================
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**Inherits:** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Parameters to be sent to a 3D body motion test.
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Description
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-----------
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This class contains parameters used in :ref:`PhysicsServer3D.body_test_motion<class_PhysicsServer3D_method_body_test_motion>`.
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Properties
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----------
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`collide_separation_ray<class_PhysicsTestMotionParameters3D_property_collide_separation_ray>` | ``false`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`exclude_bodies<class_PhysicsTestMotionParameters3D_property_exclude_bodies>` | ``[]`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`exclude_objects<class_PhysicsTestMotionParameters3D_property_exclude_objects>` | ``[]`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Transform3D<class_Transform3D>` | :ref:`from<class_PhysicsTestMotionParameters3D_property_from>` | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`margin<class_PhysicsTestMotionParameters3D_property_margin>` | ``0.001`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`max_collisions<class_PhysicsTestMotionParameters3D_property_max_collisions>` | ``1`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`motion<class_PhysicsTestMotionParameters3D_property_motion>` | ``Vector3(0, 0, 0)`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`recovery_as_collision<class_PhysicsTestMotionParameters3D_property_recovery_as_collision>` | ``false`` |
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+---------------------------------------+----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_PhysicsTestMotionParameters3D_property_collide_separation_ray:
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- :ref:`bool<class_bool>` **collide_separation_ray**
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+-----------+-------------------------------------------+
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| *Default* | ``false`` |
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+-----------+-------------------------------------------+
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| *Setter* | set_collide_separation_ray_enabled(value) |
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+-----------+-------------------------------------------+
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| *Getter* | is_collide_separation_ray_enabled() |
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+-----------+-------------------------------------------+
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If set to ``true``, shapes of type :ref:`PhysicsServer3D.SHAPE_SEPARATION_RAY<class_PhysicsServer3D_constant_SHAPE_SEPARATION_RAY>` are used to detect collisions and can stop the motion. Can be useful when snapping to the ground.
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If set to ``false``, shapes of type :ref:`PhysicsServer3D.SHAPE_SEPARATION_RAY<class_PhysicsServer3D_constant_SHAPE_SEPARATION_RAY>` are only used for separation when overlapping with other bodies. That's the main use for separation ray shapes.
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----
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.. _class_PhysicsTestMotionParameters3D_property_exclude_bodies:
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- :ref:`Array<class_Array>` **exclude_bodies**
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+-----------+---------------------------+
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| *Default* | ``[]`` |
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+-----------+---------------------------+
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| *Setter* | set_exclude_bodies(value) |
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+-----------+---------------------------+
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| *Getter* | get_exclude_bodies() |
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+-----------+---------------------------+
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Optional array of body :ref:`RID<class_RID>` to exclude from collision.
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----
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.. _class_PhysicsTestMotionParameters3D_property_exclude_objects:
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- :ref:`Array<class_Array>` **exclude_objects**
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+-----------+----------------------------+
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| *Default* | ``[]`` |
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+-----------+----------------------------+
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| *Setter* | set_exclude_objects(value) |
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+-----------+----------------------------+
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| *Getter* | get_exclude_objects() |
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+-----------+----------------------------+
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Optional array of object unique instance ID to exclude from collision. See :ref:`Object.get_instance_id<class_Object_method_get_instance_id>`.
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----
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.. _class_PhysicsTestMotionParameters3D_property_from:
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- :ref:`Transform3D<class_Transform3D>` **from**
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+-----------+-----------------------------------------------------+
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| *Default* | ``Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)`` |
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+-----------+-----------------------------------------------------+
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| *Setter* | set_from(value) |
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+-----------+-----------------------------------------------------+
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| *Getter* | get_from() |
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+-----------+-----------------------------------------------------+
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Transform in global space where the motion should start. Usually set to :ref:`Node3D.global_transform<class_Node3D_property_global_transform>` for the current body's transform.
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----
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.. _class_PhysicsTestMotionParameters3D_property_margin:
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- :ref:`float<class_float>` **margin**
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+-----------+-------------------+
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| *Default* | ``0.001`` |
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+-----------+-------------------+
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| *Setter* | set_margin(value) |
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+-----------+-------------------+
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| *Getter* | get_margin() |
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+-----------+-------------------+
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Increases the size of the shapes involved in the collision detection.
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----
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.. _class_PhysicsTestMotionParameters3D_property_max_collisions:
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- :ref:`int<class_int>` **max_collisions**
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+-----------+---------------------------+
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| *Default* | ``1`` |
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+-----------+---------------------------+
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| *Setter* | set_max_collisions(value) |
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+-----------+---------------------------+
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| *Getter* | get_max_collisions() |
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+-----------+---------------------------+
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Maximum number of returned collisions, between ``1`` and ``32``. Always returns the deepest detected collisions.
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----
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.. _class_PhysicsTestMotionParameters3D_property_motion:
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- :ref:`Vector3<class_Vector3>` **motion**
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+-----------+----------------------+
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| *Default* | ``Vector3(0, 0, 0)`` |
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+-----------+----------------------+
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| *Setter* | set_motion(value) |
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+-----------+----------------------+
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| *Getter* | get_motion() |
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+-----------+----------------------+
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Motion vector to define the length and direction of the motion to test.
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----
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.. _class_PhysicsTestMotionParameters3D_property_recovery_as_collision:
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- :ref:`bool<class_bool>` **recovery_as_collision**
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+-----------+------------------------------------------+
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| *Default* | ``false`` |
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+-----------+------------------------------------------+
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| *Setter* | set_recovery_as_collision_enabled(value) |
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+-----------+------------------------------------------+
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| *Getter* | is_recovery_as_collision_enabled() |
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+-----------+------------------------------------------+
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If set to ``true``, any depenetration from the recovery phase is reported as a collision; this is used e.g. by :ref:`CharacterBody3D.move_and_slide<class_CharacterBody3D_method_move_and_slide>` for improving floor detection when floor snapping is disabled.
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If set to ``false``, only collisions resulting from the motion are detected; this is used e.g. by :ref:`PhysicsBody3D.move_and_collide<class_PhysicsBody3D_method_move_and_collide>`.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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