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237 lines
9.2 KiB
ReStructuredText
237 lines
9.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the CSGPolygon.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_CSGPolygon:
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CSGPolygon
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==========
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**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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**Category:** Core
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Brief Description
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-----------------
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Extrudes a 2D polygon shape to create a 3D mesh.
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Properties
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----------
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`depth<class_CSGPolygon_depth>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`Material<class_Material>` | :ref:`material<class_CSGPolygon_material>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`Mode<enum_CSGPolygon_Mode>` | :ref:`mode<class_CSGPolygon_mode>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`path_continuous_u<class_CSGPolygon_path_continuous_u>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`path_interval<class_CSGPolygon_path_interval>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`path_joined<class_CSGPolygon_path_joined>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`path_local<class_CSGPolygon_path_local>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`NodePath<class_NodePath>` | :ref:`path_node<class_CSGPolygon_path_node>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`PathRotation<enum_CSGPolygon_PathRotation>` | :ref:`path_rotation<class_CSGPolygon_path_rotation>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`PoolVector2Array<class_PoolVector2Array>` | :ref:`polygon<class_CSGPolygon_polygon>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGPolygon_smooth_faces>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`float<class_float>` | :ref:`spin_degrees<class_CSGPolygon_spin_degrees>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`spin_sides<class_CSGPolygon_spin_sides>` |
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+---------------------------------------------------+--------------------------------------------------------------+
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Enumerations
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------------
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.. _enum_CSGPolygon_Mode:
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enum **Mode**:
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- **MODE_DEPTH** = **0** --- Shape is extruded to :ref:`depth<class_CSGPolygon_depth>`.
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- **MODE_SPIN** = **1** --- Shape is extruded by rotating it around an axis.
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- **MODE_PATH** = **2** --- Shape is extruded along a path set by a :ref:`Shape<class_Shape>` set in :ref:`path_node<class_CSGPolygon_path_node>`.
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.. _enum_CSGPolygon_PathRotation:
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enum **PathRotation**:
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- **PATH_ROTATION_POLYGON** = **0** --- Slice is not rotated.
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- **PATH_ROTATION_PATH** = **1** --- Slice is rotated around the up vector of the path.
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- **PATH_ROTATION_PATH_FOLLOW** = **2** --- Slice is rotate to match the path exactly.
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Description
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-----------
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This node takes a 2D polygon shape and extrudes it to create a 3D mesh.
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Property Descriptions
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---------------------
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.. _class_CSGPolygon_depth:
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- :ref:`float<class_float>` **depth**
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+----------+------------------+
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| *Setter* | set_depth(value) |
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+----------+------------------+
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| *Getter* | get_depth() |
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+----------+------------------+
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Extrusion depth when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_DEPTH.
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.. _class_CSGPolygon_material:
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- :ref:`Material<class_Material>` **material**
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+----------+---------------------+
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| *Setter* | set_material(value) |
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+----------+---------------------+
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| *Getter* | get_material() |
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+----------+---------------------+
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Material to use for the resulting mesh.
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.. _class_CSGPolygon_mode:
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- :ref:`Mode<enum_CSGPolygon_Mode>` **mode**
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+----------+-----------------+
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| *Setter* | set_mode(value) |
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+----------+-----------------+
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| *Getter* | get_mode() |
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+----------+-----------------+
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Extrusion mode.
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.. _class_CSGPolygon_path_continuous_u:
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- :ref:`bool<class_bool>` **path_continuous_u**
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+----------+------------------------------+
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| *Setter* | set_path_continuous_u(value) |
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+----------+------------------------------+
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| *Getter* | is_path_continuous_u() |
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+----------+------------------------------+
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If true the u component of our uv will continuously increase in unison with the distance traveled along our path when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_PATH.
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.. _class_CSGPolygon_path_interval:
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- :ref:`float<class_float>` **path_interval**
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+----------+--------------------------+
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| *Setter* | set_path_interval(value) |
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+----------+--------------------------+
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| *Getter* | get_path_interval() |
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+----------+--------------------------+
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Interval at which a new extrusion slice is added along the path when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_PATH.
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.. _class_CSGPolygon_path_joined:
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- :ref:`bool<class_bool>` **path_joined**
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+----------+------------------------+
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| *Setter* | set_path_joined(value) |
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+----------+------------------------+
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| *Getter* | is_path_joined() |
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+----------+------------------------+
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If true the start and end of our path are joined together ensuring there is no seam when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_PATH.
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.. _class_CSGPolygon_path_local:
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- :ref:`bool<class_bool>` **path_local**
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+----------+-----------------------+
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| *Setter* | set_path_local(value) |
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+----------+-----------------------+
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| *Getter* | is_path_local() |
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+----------+-----------------------+
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If false we extrude centered on our path, if true we extrude in relation to the position of our CSGPolygon when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_PATH.
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.. _class_CSGPolygon_path_node:
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- :ref:`NodePath<class_NodePath>` **path_node**
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+----------+----------------------+
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| *Setter* | set_path_node(value) |
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+----------+----------------------+
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| *Getter* | get_path_node() |
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+----------+----------------------+
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The :ref:`Shape<class_Shape>` object containing the path along which we extrude when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_PATH.
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.. _class_CSGPolygon_path_rotation:
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- :ref:`PathRotation<enum_CSGPolygon_PathRotation>` **path_rotation**
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+----------+--------------------------+
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| *Setter* | set_path_rotation(value) |
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+----------+--------------------------+
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| *Getter* | get_path_rotation() |
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+----------+--------------------------+
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The method by which each slice is rotated along the path when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_PATH.
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.. _class_CSGPolygon_polygon:
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- :ref:`PoolVector2Array<class_PoolVector2Array>` **polygon**
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+----------+--------------------+
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| *Setter* | set_polygon(value) |
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+----------+--------------------+
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| *Getter* | get_polygon() |
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+----------+--------------------+
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Point array that defines the shape that we'll extrude.
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.. _class_CSGPolygon_smooth_faces:
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- :ref:`bool<class_bool>` **smooth_faces**
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+----------+-------------------------+
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| *Setter* | set_smooth_faces(value) |
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+----------+-------------------------+
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| *Getter* | get_smooth_faces() |
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+----------+-------------------------+
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Generates smooth normals so smooth shading is applied to our mesh.
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.. _class_CSGPolygon_spin_degrees:
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- :ref:`float<class_float>` **spin_degrees**
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+----------+-------------------------+
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| *Setter* | set_spin_degrees(value) |
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+----------+-------------------------+
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| *Getter* | get_spin_degrees() |
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+----------+-------------------------+
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Degrees to rotate our extrusion for each slice when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_SPIN.
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.. _class_CSGPolygon_spin_sides:
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- :ref:`int<class_int>` **spin_sides**
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+----------+-----------------------+
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| *Setter* | set_spin_sides(value) |
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+----------+-----------------------+
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| *Getter* | get_spin_sides() |
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+----------+-----------------------+
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Number of extrusion when :ref:`mode<class_CSGPolygon_mode>` is constant MODE_SPIN.
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