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391 lines
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ReStructuredText
391 lines
31 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Spatial.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Spatial:
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Spatial
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=======
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**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Inherited By:** :ref:`Joint<class_joint>`, :ref:`RayCast<class_raycast>`, :ref:`Camera<class_camera>`, :ref:`BoneAttachment<class_boneattachment>`, :ref:`CollisionShape<class_collisionshape>`, :ref:`AudioStreamPlayer3D<class_audiostreamplayer3d>`, :ref:`Path<class_path>`, :ref:`ARVRController<class_arvrcontroller>`, :ref:`VisualInstance<class_visualinstance>`, :ref:`VehicleWheel<class_vehiclewheel>`, :ref:`Position3D<class_position3d>`, :ref:`ProximityGroup<class_proximitygroup>`, :ref:`ARVRAnchor<class_arvranchor>`, :ref:`RemoteTransform<class_remotetransform>`, :ref:`CollisionObject<class_collisionobject>`, :ref:`PathFollow<class_pathfollow>`, :ref:`NavigationMeshInstance<class_navigationmeshinstance>`, :ref:`Listener<class_listener>`, :ref:`VisibilityNotifier<class_visibilitynotifier>`, :ref:`Navigation<class_navigation>`, :ref:`CollisionPolygon<class_collisionpolygon>`, :ref:`GridMap<class_gridmap>`, :ref:`Skeleton<class_skeleton>`, :ref:`ARVROrigin<class_arvrorigin>`
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**Category:** Core
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Brief Description
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-----------------
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Most basic 3D game object, parent of all 3D related nodes.
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Member Functions
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----------------
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`SpatialGizmo<class_spatialgizmo>` | :ref:`get_gizmo<class_Spatial_get_gizmo>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_transform>` | :ref:`get_global_transform<class_Spatial_get_global_transform>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Spatial<class_spatial>` | :ref:`get_parent_spatial<class_Spatial_get_parent_spatial>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`get_rotation<class_Spatial_get_rotation>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`get_rotation_deg<class_Spatial_get_rotation_deg>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`get_scale<class_Spatial_get_scale>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_transform>` | :ref:`get_transform<class_Spatial_get_transform>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`get_translation<class_Spatial_get_translation>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`World<class_world>` | :ref:`get_world<class_Spatial_get_world>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`global_rotate<class_Spatial_global_rotate>` **(** :ref:`Vector3<class_vector3>` normal, :ref:`float<class_float>` radians **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`global_translate<class_Spatial_global_translate>` **(** :ref:`Vector3<class_vector3>` offset **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`hide<class_Spatial_hide>` **(** **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_local_transform_notification_enabled<class_Spatial_is_local_transform_notification_enabled>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_set_as_toplevel<class_Spatial_is_set_as_toplevel>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_transform_notification_enabled<class_Spatial_is_transform_notification_enabled>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_visible<class_Spatial_is_visible>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_visible_in_tree<class_Spatial_is_visible_in_tree>` **(** **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`look_at<class_Spatial_look_at>` **(** :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`look_at_from_position<class_Spatial_look_at_from_position>` **(** :ref:`Vector3<class_vector3>` position, :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`orthonormalize<class_Spatial_orthonormalize>` **(** **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rotate<class_Spatial_rotate>` **(** :ref:`Vector3<class_vector3>` normal, :ref:`float<class_float>` radians **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rotate_x<class_Spatial_rotate_x>` **(** :ref:`float<class_float>` radians **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rotate_y<class_Spatial_rotate_y>` **(** :ref:`float<class_float>` radians **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`rotate_z<class_Spatial_rotate_z>` **(** :ref:`float<class_float>` radians **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_as_toplevel<class_Spatial_set_as_toplevel>` **(** :ref:`bool<class_bool>` enable **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_gizmo<class_Spatial_set_gizmo>` **(** :ref:`SpatialGizmo<class_spatialgizmo>` gizmo **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_global_transform<class_Spatial_set_global_transform>` **(** :ref:`Transform<class_transform>` global **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_identity<class_Spatial_set_identity>` **(** **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_ignore_transform_notification<class_Spatial_set_ignore_transform_notification>` **(** :ref:`bool<class_bool>` enabled **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_notify_local_transform<class_Spatial_set_notify_local_transform>` **(** :ref:`bool<class_bool>` enable **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_notify_transform<class_Spatial_set_notify_transform>` **(** :ref:`bool<class_bool>` enable **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_rotation<class_Spatial_set_rotation>` **(** :ref:`Vector3<class_vector3>` rotation_rad **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_rotation_deg<class_Spatial_set_rotation_deg>` **(** :ref:`Vector3<class_vector3>` rotation_deg **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_scale<class_Spatial_set_scale>` **(** :ref:`Vector3<class_vector3>` scale **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_transform<class_Spatial_set_transform>` **(** :ref:`Transform<class_transform>` local **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_translation<class_Spatial_set_translation>` **(** :ref:`Vector3<class_vector3>` translation **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_visible<class_Spatial_set_visible>` **(** :ref:`bool<class_bool>` visible **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`show<class_Spatial_show>` **(** **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`to_global<class_Spatial_to_global>` **(** :ref:`Vector3<class_vector3>` local_point **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Vector3<class_vector3>` | :ref:`to_local<class_Spatial_to_local>` **(** :ref:`Vector3<class_vector3>` global_point **)** const |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`translate<class_Spatial_translate>` **(** :ref:`Vector3<class_vector3>` offset **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`update_gizmo<class_Spatial_update_gizmo>` **(** **)** |
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+------------------------------------------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Signals
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-------
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- **visibility_changed** **(** **)**
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Emitted when node visibility changes.
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Member Variables
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- :ref:`Transform<class_transform>` **global_transform** - World space (global) [Transform] of this node.
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- :ref:`Vector3<class_vector3>` **rotation** - Local euler rotation in radians of this node.
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- :ref:`Vector3<class_vector3>` **rotation_deg** - Local euler rotation in degrees of this node.
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- :ref:`Vector3<class_vector3>` **scale** - Local scale of this node.
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- :ref:`Transform<class_transform>` **transform** - Local space [Transform] of this node.
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- :ref:`Vector3<class_vector3>` **translation** - Local translation of this node.
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- :ref:`bool<class_bool>` **visible** - Visibility of this node. Toggles if this node is rendered.
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Numeric Constants
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-----------------
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- **NOTIFICATION_TRANSFORM_CHANGED** = **29** --- Spatial nodes receives this notification when their global transform changes. This means that either the current or a parent node changed its transform.
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In order for NOTIFICATION_TRANSFORM_CHANGED to work user first needs to ask for it, with set_notify_transform(true).
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- **NOTIFICATION_ENTER_WORLD** = **41** --- Spatial nodes receives this notification when they are registered to new :ref:`World<class_world>` resource.
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- **NOTIFICATION_EXIT_WORLD** = **42** --- Spatial nodes receives this notification when they are unregistered from current :ref:`World<class_world>` resource.
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- **NOTIFICATION_VISIBILITY_CHANGED** = **43** --- Spatial nodes receives this notification when their visibility changes.
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Description
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-----------
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Most basic 3D game object, with a 3D :ref:`Transform<class_transform>` and visibility settings. All other 3D game objects inherit from Spatial. Use Spatial as a parent node to move, scale, rotate and show/hide children in a 3D project.
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Member Function Description
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---------------------------
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.. _class_Spatial_get_gizmo:
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- :ref:`SpatialGizmo<class_spatialgizmo>` **get_gizmo** **(** **)** const
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Returns the SpatialGizmo for this node. Used for example in :ref:`EditorSpatialGizmo<class_editorspatialgizmo>` as custom visualization and editing handles in Editor.
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.. _class_Spatial_get_global_transform:
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- :ref:`Transform<class_transform>` **get_global_transform** **(** **)** const
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Returns the global transform, relative to worldspace.
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.. _class_Spatial_get_parent_spatial:
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- :ref:`Spatial<class_spatial>` **get_parent_spatial** **(** **)** const
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Returns the parent :ref:`Spatial<class_spatial>`, or an empty :ref:`Object<class_object>` if no parent exists or parent is not of type :ref:`Spatial<class_spatial>`.
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.. _class_Spatial_get_rotation:
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- :ref:`Vector3<class_vector3>` **get_rotation** **(** **)** const
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Returns the rotation (in radians).
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.. _class_Spatial_get_rotation_deg:
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- :ref:`Vector3<class_vector3>` **get_rotation_deg** **(** **)** const
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Returns the rotation (in degrees).
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.. _class_Spatial_get_scale:
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- :ref:`Vector3<class_vector3>` **get_scale** **(** **)** const
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.. _class_Spatial_get_transform:
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- :ref:`Transform<class_transform>` **get_transform** **(** **)** const
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Returns the local transform, relative to the bone parent.
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.. _class_Spatial_get_translation:
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- :ref:`Vector3<class_vector3>` **get_translation** **(** **)** const
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.. _class_Spatial_get_world:
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- :ref:`World<class_world>` **get_world** **(** **)** const
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Returns the current :ref:`World<class_world>` resource this Spatial node is registered to.
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.. _class_Spatial_global_rotate:
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- void **global_rotate** **(** :ref:`Vector3<class_vector3>` normal, :ref:`float<class_float>` radians **)**
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Rotates the current node along normal :ref:`Vector3<class_vector3>` by angle in radians in Global space.
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.. _class_Spatial_global_translate:
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- void **global_translate** **(** :ref:`Vector3<class_vector3>` offset **)**
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Moves the node by :ref:`Vector3<class_vector3>` offset in Global space.
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.. _class_Spatial_hide:
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- void **hide** **(** **)**
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Disables rendering of this node. Change Spatial Visible property to false.
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.. _class_Spatial_is_local_transform_notification_enabled:
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- :ref:`bool<class_bool>` **is_local_transform_notification_enabled** **(** **)** const
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Returns whether node notifies about its local transformation changes. Spatial will not propagate this by default.
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.. _class_Spatial_is_set_as_toplevel:
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- :ref:`bool<class_bool>` **is_set_as_toplevel** **(** **)** const
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Returns whether this node is set as Toplevel, that is whether it ignores its parent nodes transformations.
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.. _class_Spatial_is_transform_notification_enabled:
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- :ref:`bool<class_bool>` **is_transform_notification_enabled** **(** **)** const
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Returns whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
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.. _class_Spatial_is_visible:
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- :ref:`bool<class_bool>` **is_visible** **(** **)** const
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Returns whether the node is set to be visible.
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.. _class_Spatial_is_visible_in_tree:
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- :ref:`bool<class_bool>` **is_visible_in_tree** **(** **)** const
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Returns whether the node is visible, taking into consideration that its parents visibility.
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.. _class_Spatial_look_at:
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- void **look_at** **(** :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)**
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Rotates itself to point into direction of target position. Operations take place in global space.
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.. _class_Spatial_look_at_from_position:
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- void **look_at_from_position** **(** :ref:`Vector3<class_vector3>` position, :ref:`Vector3<class_vector3>` target, :ref:`Vector3<class_vector3>` up **)**
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Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space.
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.. _class_Spatial_orthonormalize:
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- void **orthonormalize** **(** **)**
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Resets this node's transformations (like scale, skew and taper) preserving its rotation and translation. Performs orthonormalization on this node Transform3D.
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.. _class_Spatial_rotate:
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- void **rotate** **(** :ref:`Vector3<class_vector3>` normal, :ref:`float<class_float>` radians **)**
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Rotates the node in local space on given normal :ref:`Vector3<class_vector3>` by angle in radians.
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.. _class_Spatial_rotate_x:
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- void **rotate_x** **(** :ref:`float<class_float>` radians **)**
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Rotates the node in local space on X axis by angle in radians.
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.. _class_Spatial_rotate_y:
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- void **rotate_y** **(** :ref:`float<class_float>` radians **)**
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Rotates the node in local space on Y axis by angle in radians.
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.. _class_Spatial_rotate_z:
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- void **rotate_z** **(** :ref:`float<class_float>` radians **)**
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Rotates the node in local space on Z axis by angle in radians.
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.. _class_Spatial_set_as_toplevel:
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- void **set_as_toplevel** **(** :ref:`bool<class_bool>` enable **)**
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Makes the node ignore its parents tranformations. Node tranformations are only in global space.
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.. _class_Spatial_set_gizmo:
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- void **set_gizmo** **(** :ref:`SpatialGizmo<class_spatialgizmo>` gizmo **)**
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Set :ref:`SpatialGizmo<class_spatialgizmo>` for this node. Used for example in :ref:`EditorSpatialGizmo<class_editorspatialgizmo>` as custom visualization and editing handles in Editor.
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.. _class_Spatial_set_global_transform:
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- void **set_global_transform** **(** :ref:`Transform<class_transform>` global **)**
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Set the transform globally, relative to world space.
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.. _class_Spatial_set_identity:
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- void **set_identity** **(** **)**
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Reset all tranformations for this node. Set its Transform3D to identity matrix.
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.. _class_Spatial_set_ignore_transform_notification:
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- void **set_ignore_transform_notification** **(** :ref:`bool<class_bool>` enabled **)**
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Set whether the node ignores notification that its transformation (global or local) changed.
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.. _class_Spatial_set_notify_local_transform:
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- void **set_notify_local_transform** **(** :ref:`bool<class_bool>` enable **)**
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Set whether the node notifies about its local transformation changes. Spatial will not propagate this by default.
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.. _class_Spatial_set_notify_transform:
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- void **set_notify_transform** **(** :ref:`bool<class_bool>` enable **)**
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Set whether the node notifies about its global and local transformation changes. Spatial will not propagate this by default.
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.. _class_Spatial_set_rotation:
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- void **set_rotation** **(** :ref:`Vector3<class_vector3>` rotation_rad **)**
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Set the rotation (in radians).
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.. _class_Spatial_set_rotation_deg:
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- void **set_rotation_deg** **(** :ref:`Vector3<class_vector3>` rotation_deg **)**
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Set the rotation (in degrees).
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.. _class_Spatial_set_scale:
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- void **set_scale** **(** :ref:`Vector3<class_vector3>` scale **)**
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Set the scale.
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.. _class_Spatial_set_transform:
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- void **set_transform** **(** :ref:`Transform<class_transform>` local **)**
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Set the transform locally, relative to the parent spatial node.
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.. _class_Spatial_set_translation:
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- void **set_translation** **(** :ref:`Vector3<class_vector3>` translation **)**
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.. _class_Spatial_set_visible:
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- void **set_visible** **(** :ref:`bool<class_bool>` visible **)**
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.. _class_Spatial_show:
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- void **show** **(** **)**
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Enables rendering of this node. Change Spatial Visible property to "True".
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.. _class_Spatial_to_global:
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- :ref:`Vector3<class_vector3>` **to_global** **(** :ref:`Vector3<class_vector3>` local_point **)** const
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Tranforms :ref:`Vector3<class_vector3>` "local_point" from this node's local space to world space.
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.. _class_Spatial_to_local:
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- :ref:`Vector3<class_vector3>` **to_local** **(** :ref:`Vector3<class_vector3>` global_point **)** const
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Tranforms :ref:`Vector3<class_vector3>` "global_point" from world space to this node's local space.
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.. _class_Spatial_translate:
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- void **translate** **(** :ref:`Vector3<class_vector3>` offset **)**
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Changes the node's position by given offset :ref:`Vector3<class_vector3>`.
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.. _class_Spatial_update_gizmo:
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- void **update_gizmo** **(** **)**
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Updates the :ref:`SpatialGizmo<class_spatialgizmo>` of this node.
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