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godot-docs/classes/class_lightmapperrd.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the LightmapperRD.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_LightmapperRD:
LightmapperRD
=============
**Inherits:** :ref:`Lightmapper<class_Lightmapper>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
The built-in GPU-based lightmapper for use with :ref:`LightmapGI<class_LightmapGI>`.
Description
-----------
LightmapperRD ("RD" stands for :ref:`RenderingDevice<class_RenderingDevice>`) is the built-in GPU-based lightmapper for use with :ref:`LightmapGI<class_LightmapGI>`. On most dedicated GPUs, it can bake lightmaps much faster than most CPU-based lightmappers. LightmapperRD uses compute shaders to bake lightmaps, so it does not require CUDA or OpenCL libraries to be installed to be usable.
\ **Note:** Only usable when using the Vulkan backend (Clustered or Mobile), not OpenGL.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`