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68 lines
3.0 KiB
ReStructuredText
68 lines
3.0 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
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.. _class_TextureFrame:
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TextureFrame
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============
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**Inherits:** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Control Frame that draws a texture.
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Member Functions
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----------------
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+------------------------------+-------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_texture<class_TextureFrame_set_texture>` **(** :ref:`Object<class_object>` texture **)** |
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+------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`Object<class_object>` | :ref:`get_texture<class_TextureFrame_get_texture>` **(** **)** const |
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+------------------------------+-------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_modulate<class_TextureFrame_set_modulate>` **(** :ref:`Color<class_color>` modulate **)** |
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+------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`Color<class_color>` | :ref:`get_modulate<class_TextureFrame_get_modulate>` **(** **)** const |
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+------------------------------+-------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_expand<class_TextureFrame_set_expand>` **(** :ref:`bool<class_bool>` enable **)** |
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+------------------------------+-------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`has_expand<class_TextureFrame_has_expand>` **(** **)** const |
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+------------------------------+-------------------------------------------------------------------------------------------------------+
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Description
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-----------
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Control frame that simply draws an assigned texture. It can stretch or not. It's a simple way to just show an image in a UI.
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Member Function Description
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---------------------------
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.. _class_TextureFrame_set_texture:
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- void **set_texture** **(** :ref:`Object<class_object>` texture **)**
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.. _class_TextureFrame_get_texture:
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- :ref:`Object<class_object>` **get_texture** **(** **)** const
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.. _class_TextureFrame_set_modulate:
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- void **set_modulate** **(** :ref:`Color<class_color>` modulate **)**
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.. _class_TextureFrame_get_modulate:
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- :ref:`Color<class_color>` **get_modulate** **(** **)** const
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.. _class_TextureFrame_set_expand:
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- void **set_expand** **(** :ref:`bool<class_bool>` enable **)**
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.. _class_TextureFrame_has_expand:
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- :ref:`bool<class_bool>` **has_expand** **(** **)** const
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