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118 lines
4.9 KiB
ReStructuredText
118 lines
4.9 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeIntUniform.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeIntUniform:
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VisualShaderNodeIntUniform
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==========================
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**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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A scalar integer uniform to be used within the visual shader graph.
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Description
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-----------
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Translated to ``uniform int`` in the shader language.
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Properties
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----------
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+---------------------------------------------------+-------------------------------------------------------------+---------+
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| :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` | :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` | ``0`` |
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+---------------------------------------------------+-------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`max<class_VisualShaderNodeIntUniform_property_max>` | ``100`` |
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+---------------------------------------------------+-------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`min<class_VisualShaderNodeIntUniform_property_min>` | ``0`` |
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+---------------------------------------------------+-------------------------------------------------------------+---------+
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| :ref:`int<class_int>` | :ref:`step<class_VisualShaderNodeIntUniform_property_step>` | ``1`` |
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+---------------------------------------------------+-------------------------------------------------------------+---------+
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Enumerations
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------------
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.. _enum_VisualShaderNodeIntUniform_Hint:
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.. _class_VisualShaderNodeIntUniform_constant_HINT_NONE:
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.. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE:
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.. _class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP:
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enum **Hint**:
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- **HINT_NONE** = **0** --- No hint used.
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- **HINT_RANGE** = **1** --- A range hint for scalar value, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`. Translated to ``hint_range(min, max)`` in shader code.
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- **HINT_RANGE_STEP** = **2** --- A range hint for scalar value with step, which limits possible input values between :ref:`min<class_VisualShaderNodeIntUniform_property_min>` and :ref:`max<class_VisualShaderNodeIntUniform_property_max>`, with a step (increment) of :ref:`step<class_VisualShaderNodeIntUniform_property_step>`). Translated to ``hint_range(min, max, step)`` in shader code.
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeIntUniform_property_hint:
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- :ref:`Hint<enum_VisualShaderNodeIntUniform_Hint>` **hint**
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+-----------+-----------------+
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| *Default* | ``0`` |
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+-----------+-----------------+
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| *Setter* | set_hint(value) |
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+-----------+-----------------+
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| *Getter* | get_hint() |
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+-----------+-----------------+
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A hint applied to the uniform, which controls the values it can take when set through the inspector.
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----
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.. _class_VisualShaderNodeIntUniform_property_max:
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- :ref:`int<class_int>` **max**
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+-----------+----------------+
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| *Default* | ``100`` |
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+-----------+----------------+
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| *Setter* | set_max(value) |
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+-----------+----------------+
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| *Getter* | get_max() |
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+-----------+----------------+
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Minimum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
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----
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.. _class_VisualShaderNodeIntUniform_property_min:
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- :ref:`int<class_int>` **min**
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+-----------+----------------+
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| *Default* | ``0`` |
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+-----------+----------------+
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| *Setter* | set_min(value) |
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+-----------+----------------+
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| *Getter* | get_min() |
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+-----------+----------------+
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Maximum value for range hints. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE<class_VisualShaderNodeIntUniform_constant_HINT_RANGE>` or :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
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----
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.. _class_VisualShaderNodeIntUniform_property_step:
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- :ref:`int<class_int>` **step**
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+-----------+-----------------+
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| *Default* | ``1`` |
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+-----------+-----------------+
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| *Setter* | set_step(value) |
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+-----------+-----------------+
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| *Getter* | get_step() |
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+-----------+-----------------+
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Step (increment) value for the range hint with step. Used if :ref:`hint<class_VisualShaderNodeIntUniform_property_hint>` is set to :ref:`HINT_RANGE_STEP<class_VisualShaderNodeIntUniform_constant_HINT_RANGE_STEP>`.
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