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godot-docs/classes/class_gltfdocument.rst
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the GLTFDocument.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_GLTFDocument:
GLTFDocument
============
**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
Properties
----------
+-------------------------------------------------------------+-----------------------------------------------------------+--------+
| :ref:`GLTFDocumentExtension[]<class_GLTFDocumentExtension>` | :ref:`extensions<class_GLTFDocument_property_extensions>` | ``[]`` |
+-------------------------------------------------------------+-----------------------------------------------------------+--------+
Methods
-------
+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`import_scene<class_GLTFDocument_method_import_scene>` **(** :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30, :ref:`GLTFState<class_GLTFState>` state=null **)** |
+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Error<enum_@GlobalScope_Error>` | :ref:`save_scene<class_GLTFDocument_method_save_scene>` **(** :ref:`Node<class_Node>` node, :ref:`String<class_String>` path, :ref:`String<class_String>` src_path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=30, :ref:`GLTFState<class_GLTFState>` state=null **)** |
+---------------------------------------+----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_GLTFDocument_property_extensions:
- :ref:`GLTFDocumentExtension[]<class_GLTFDocumentExtension>` **extensions**
+-----------+-----------------------+
| *Default* | ``[]`` |
+-----------+-----------------------+
| *Setter* | set_extensions(value) |
+-----------+-----------------------+
| *Getter* | get_extensions() |
+-----------+-----------------------+
Method Descriptions
-------------------
.. _class_GLTFDocument_method_import_scene:
- :ref:`Node<class_Node>` **import_scene** **(** :ref:`String<class_String>` path, :ref:`int<class_int>` flags=0, :ref:`int<class_int>` bake_fps=30, :ref:`GLTFState<class_GLTFState>` state=null **)**
Import a scene from glTF2 ".gltf" or ".glb" file.
----
.. _class_GLTFDocument_method_save_scene:
- :ref:`Error<enum_@GlobalScope_Error>` **save_scene** **(** :ref:`Node<class_Node>` node, :ref:`String<class_String>` path, :ref:`String<class_String>` src_path, :ref:`int<class_int>` flags=0, :ref:`float<class_float>` bake_fps=30, :ref:`GLTFState<class_GLTFState>` state=null **)**
Save a scene as a glTF2 ".glb" or ".gltf" file.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`