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godot-docs/classes/class_raycast.rst
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Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_RayCast:
RayCast
=======
**Inherits:** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`add_exception<class_RayCast_add_exception>` **(** :ref:`Object<class_object>` node **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`add_exception_rid<class_RayCast_add_exception_rid>` **(** :ref:`RID<class_rid>` rid **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_exceptions<class_RayCast_clear_exceptions>` **(** **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_cast_to<class_RayCast_get_cast_to>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_collider<class_RayCast_get_collider>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_collider_shape<class_RayCast_get_collider_shape>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_normal<class_RayCast_get_collision_normal>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`Vector3<class_vector3>` | :ref:`get_collision_point<class_RayCast_get_collision_point>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_colliding<class_RayCast_is_colliding>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_enabled<class_RayCast_is_enabled>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_exception<class_RayCast_remove_exception>` **(** :ref:`Object<class_object>` node **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`remove_exception_rid<class_RayCast_remove_exception_rid>` **(** :ref:`RID<class_rid>` rid **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cast_to<class_RayCast_set_cast_to>` **(** :ref:`Vector3<class_vector3>` local_point **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
| void | :ref:`set_enabled<class_RayCast_set_enabled>` **(** :ref:`bool<class_bool>` enabled **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------+
Member Function Description
---------------------------
.. _class_RayCast_add_exception:
- void **add_exception** **(** :ref:`Object<class_object>` node **)**
.. _class_RayCast_add_exception_rid:
- void **add_exception_rid** **(** :ref:`RID<class_rid>` rid **)**
.. _class_RayCast_clear_exceptions:
- void **clear_exceptions** **(** **)**
.. _class_RayCast_get_cast_to:
- :ref:`Vector3<class_vector3>` **get_cast_to** **(** **)** const
.. _class_RayCast_get_collider:
- :ref:`Object<class_object>` **get_collider** **(** **)** const
.. _class_RayCast_get_collider_shape:
- :ref:`int<class_int>` **get_collider_shape** **(** **)** const
.. _class_RayCast_get_collision_normal:
- :ref:`Vector3<class_vector3>` **get_collision_normal** **(** **)** const
.. _class_RayCast_get_collision_point:
- :ref:`Vector3<class_vector3>` **get_collision_point** **(** **)** const
.. _class_RayCast_is_colliding:
- :ref:`bool<class_bool>` **is_colliding** **(** **)** const
.. _class_RayCast_is_enabled:
- :ref:`bool<class_bool>` **is_enabled** **(** **)** const
.. _class_RayCast_remove_exception:
- void **remove_exception** **(** :ref:`Object<class_object>` node **)**
.. _class_RayCast_remove_exception_rid:
- void **remove_exception_rid** **(** :ref:`RID<class_rid>` rid **)**
.. _class_RayCast_set_cast_to:
- void **set_cast_to** **(** :ref:`Vector3<class_vector3>` local_point **)**
.. _class_RayCast_set_enabled:
- void **set_enabled** **(** :ref:`bool<class_bool>` enabled **)**