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godot-docs/classes/class_texturebutton.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TextureButton.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TextureButton:
TextureButton
=============
**Inherits:** :ref:`BaseButton<class_basebutton>` **<** :ref:`Control<class_control>` **<** :ref:`CanvasItem<class_canvasitem>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Texture-based button. Supports Pressed, Hover, Disabled and Focused states.
Member Functions
----------------
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`BitMap<class_bitmap>` | :ref:`get_click_mask<class_TextureButton_get_click_mask>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_disabled_texture<class_TextureButton_get_disabled_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`get_expand<class_TextureButton_get_expand>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_focused_texture<class_TextureButton_get_focused_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_hover_texture<class_TextureButton_get_hover_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_normal_texture<class_TextureButton_get_normal_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture<class_texture>` | :ref:`get_pressed_texture<class_TextureButton_get_pressed_texture>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_stretch_mode<class_TextureButton_get_stretch_mode>` **(** **)** const |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_click_mask<class_TextureButton_set_click_mask>` **(** :ref:`BitMap<class_bitmap>` mask **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_disabled_texture<class_TextureButton_set_disabled_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_expand<class_TextureButton_set_expand>` **(** :ref:`bool<class_bool>` p_expand **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_focused_texture<class_TextureButton_set_focused_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_hover_texture<class_TextureButton_set_hover_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_normal_texture<class_TextureButton_set_normal_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pressed_texture<class_TextureButton_set_pressed_texture>` **(** :ref:`Texture<class_texture>` texture **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stretch_mode<class_TextureButton_set_stretch_mode>` **(** :ref:`int<class_int>` p_mode **)** |
+--------------------------------+---------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_TextureButton_expand:
- :ref:`bool<class_bool>` **expand** - If ``true`` the texture stretches to the edges of the node's bounding rectangle using the :ref:`stretch_mode<class_TextureButton_stretch_mode>`. If ``false`` the texture will not scale with the node. Default value: ``false``.
.. _class_TextureButton_stretch_mode:
- :ref:`int<class_int>` **stretch_mode** - Controls the texture's behavior when you resize the node's bounding rectangle, **only if** :ref:`expand<class_TextureButton_expand>` is ``true``. Set it to one of the ``STRETCH\_\*`` constants. See the constants to learn more.
.. _class_TextureButton_texture_click_mask:
- :ref:`BitMap<class_bitmap>` **texture_click_mask** - Pure black and white Bitmap image to use for click detection. On the mask, white pixels represent the button's clickable area. Use it to create buttons with curved shapes.
.. _class_TextureButton_texture_disabled:
- :ref:`Texture<class_texture>` **texture_disabled** - Texture to display when the node is disabled. See :ref:`BaseButton.disabled<class_BaseButton_disabled>`.
.. _class_TextureButton_texture_focused:
- :ref:`Texture<class_texture>` **texture_focused** - Texture to display when the node has mouse or keyboard focus.
.. _class_TextureButton_texture_hover:
- :ref:`Texture<class_texture>` **texture_hover** - Texture to display when the mouse hovers the node.
.. _class_TextureButton_texture_normal:
- :ref:`Texture<class_texture>` **texture_normal** - Texture to display by default, when the node is **not** in the disabled, focused, hover or pressed state.
.. _class_TextureButton_texture_pressed:
- :ref:`Texture<class_texture>` **texture_pressed** - Texture to display on mouse down over the node, if the node has keyboard focus and the player presses the enter key or if the player presses the :ref:`BaseButton.shortcut<class_BaseButton_shortcut>` key.
Numeric Constants
-----------------
- **STRETCH_SCALE** = **0** --- Scale to fit the node's bounding rectangle.
- **STRETCH_TILE** = **1** --- Tile inside the node's bounding rectangle.
- **STRETCH_KEEP** = **2** --- The texture keeps its original size and stays in the bounding rectangle's top-left corner.
- **STRETCH_KEEP_CENTERED** = **3** --- The texture keeps its original size and stays centered in the node's bounding rectangle.
- **STRETCH_KEEP_ASPECT** = **4** --- Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
- **STRETCH_KEEP_ASPECT_CENTERED** = **5** --- Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
- **STRETCH_KEEP_ASPECT_COVERED** = **6** --- Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
Description
-----------
``TextureButton`` has the same functionality as :ref:`Button<class_button>`, except it uses sprites instead of Godot's :ref:`Theme<class_theme>` resource. It is faster to create, but it doesn't support localization like more complex Controls.
The Normal state's texture is required. Others are optional.
Member Function Description
---------------------------
.. _class_TextureButton_get_click_mask:
- :ref:`BitMap<class_bitmap>` **get_click_mask** **(** **)** const
.. _class_TextureButton_get_disabled_texture:
- :ref:`Texture<class_texture>` **get_disabled_texture** **(** **)** const
.. _class_TextureButton_get_expand:
- :ref:`bool<class_bool>` **get_expand** **(** **)** const
.. _class_TextureButton_get_focused_texture:
- :ref:`Texture<class_texture>` **get_focused_texture** **(** **)** const
.. _class_TextureButton_get_hover_texture:
- :ref:`Texture<class_texture>` **get_hover_texture** **(** **)** const
.. _class_TextureButton_get_normal_texture:
- :ref:`Texture<class_texture>` **get_normal_texture** **(** **)** const
.. _class_TextureButton_get_pressed_texture:
- :ref:`Texture<class_texture>` **get_pressed_texture** **(** **)** const
.. _class_TextureButton_get_stretch_mode:
- :ref:`int<class_int>` **get_stretch_mode** **(** **)** const
.. _class_TextureButton_set_click_mask:
- void **set_click_mask** **(** :ref:`BitMap<class_bitmap>` mask **)**
.. _class_TextureButton_set_disabled_texture:
- void **set_disabled_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_TextureButton_set_expand:
- void **set_expand** **(** :ref:`bool<class_bool>` p_expand **)**
.. _class_TextureButton_set_focused_texture:
- void **set_focused_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_TextureButton_set_hover_texture:
- void **set_hover_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_TextureButton_set_normal_texture:
- void **set_normal_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_TextureButton_set_pressed_texture:
- void **set_pressed_texture** **(** :ref:`Texture<class_texture>` texture **)**
.. _class_TextureButton_set_stretch_mode:
- void **set_stretch_mode** **(** :ref:`int<class_int>` p_mode **)**