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godot-docs/classes/class_omnilight.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the OmniLight.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_OmniLight:
OmniLight
=========
**Inherits:** :ref:`Light<class_light>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
OmniDirectional Light, such as a light bulb or a candle.
Member Functions
----------------
+------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_shadow_detail<class_OmniLight_get_shadow_detail>` **(** **)** const |
+------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_shadow_mode<class_OmniLight_get_shadow_mode>` **(** **)** const |
+------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shadow_detail<class_OmniLight_set_shadow_detail>` **(** :ref:`int<class_int>` detail **)** |
+------------------------+--------------------------------------------------------------------------------------------------------+
| void | :ref:`set_shadow_mode<class_OmniLight_set_shadow_mode>` **(** :ref:`int<class_int>` mode **)** |
+------------------------+--------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_OmniLight_omni_attenuation:
- :ref:`float<class_float>` **omni_attenuation**
.. _class_OmniLight_omni_range:
- :ref:`float<class_float>` **omni_range**
.. _class_OmniLight_omni_shadow_detail:
- :ref:`int<class_int>` **omni_shadow_detail**
.. _class_OmniLight_omni_shadow_mode:
- :ref:`int<class_int>` **omni_shadow_mode**
Numeric Constants
-----------------
- **SHADOW_DUAL_PARABOLOID** = **0**
- **SHADOW_CUBE** = **1**
- **SHADOW_DETAIL_VERTICAL** = **0**
- **SHADOW_DETAIL_HORIZONTAL** = **1**
Description
-----------
An OmniDirectional light is a type of :ref:`Light<class_light>` node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light<class_light>`.
Member Function Description
---------------------------
.. _class_OmniLight_get_shadow_detail:
- :ref:`int<class_int>` **get_shadow_detail** **(** **)** const
.. _class_OmniLight_get_shadow_mode:
- :ref:`int<class_int>` **get_shadow_mode** **(** **)** const
.. _class_OmniLight_set_shadow_detail:
- void **set_shadow_detail** **(** :ref:`int<class_int>` detail **)**
.. _class_OmniLight_set_shadow_mode:
- void **set_shadow_mode** **(** :ref:`int<class_int>` mode **)**