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godot-docs/classes/class_websocketmultiplayerpeer.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the WebSocketMultiplayerPeer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_WebSocketMultiplayerPeer:
WebSocketMultiplayerPeer
========================
**Inherits:** :ref:`NetworkedMultiplayerPeer<class_networkedmultiplayerpeer>` **<** :ref:`PacketPeer<class_packetpeer>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Inherited By:** :ref:`WebSocketClient<class_websocketclient>`, :ref:`WebSocketServer<class_websocketserver>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+--------------------------------------------+----------------------------------------------------------------------------------------------------------+
| :ref:`WebSocketPeer<class_websocketpeer>` | :ref:`get_peer<class_WebSocketMultiplayerPeer_get_peer>` **(** :ref:`int<class_int>` peer_id **)** const |
+--------------------------------------------+----------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_WebSocketMultiplayerPeer_peer_packet:
- **peer_packet** **(** :ref:`int<class_int>` peer_source **)**
Member Function Description
---------------------------
.. _class_WebSocketMultiplayerPeer_get_peer:
- :ref:`WebSocketPeer<class_websocketpeer>` **get_peer** **(** :ref:`int<class_int>` peer_id **)** const