Files
godot-docs/tutorials
Beuc f648f7bc09 Fix texture mapping in Custom post-processing (#3957)
When the viewport is not fullscreen, the view is cropped and distorted after applying a shader.
This is due to using SCREEN_UV (meant for SCREEN_TEXTURE) instead of UV (meant for TEXTURE).
2020-09-03 00:15:01 +02:00
..
2020-07-30 14:53:46 +02:00
2020-07-15 10:34:38 +02:00
2020-02-08 22:13:17 +01:00