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godot-docs/classes/class_texturearray.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the TextureArray.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_TextureArray:
TextureArray
============
**Inherits:** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Array of textures stored in a single primitive.
Description
-----------
``TextureArray``\ s store an array of images in a single :ref:`Texture<class_Texture>` primitive. Each layer of the texture array has its own mipmap chain. This makes it is a good alternative to texture atlases.