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132 lines
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ReStructuredText
132 lines
6.8 KiB
ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/doc/classes/CameraAttributes.xml.
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.. _class_CameraAttributes:
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CameraAttributes
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================
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`CameraAttributesPhysical<class_CameraAttributesPhysical>`, :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`
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Parent class for camera settings.
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Description
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-----------
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Controls camera-specific attributes such as depth of field and exposure override.
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When used in a :ref:`WorldEnvironment<class_WorldEnvironment>` it provides default settings for exposure, auto-exposure, and depth of field that will be used by all cameras without their own ``CameraAttributes``, including the editor camera. When used in a :ref:`Camera3D<class_Camera3D>` it will override any ``CameraAttributes`` set in the :ref:`WorldEnvironment<class_WorldEnvironment>`. When used in :ref:`VoxelGI<class_VoxelGI>` or :ref:`LightmapGI<class_LightmapGI>`, only the exposure settings will be used.
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See also :ref:`Environment<class_Environment>` for general 3D environment settings.
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This is a pure virtual class that is inherited by :ref:`CameraAttributesPhysical<class_CameraAttributesPhysical>` and :ref:`CameraAttributesPractical<class_CameraAttributesPractical>`.
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Properties
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----------
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+---------------------------+-------------------------------------------------------------------------------------+-----------+
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| :ref:`bool<class_bool>` | :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` | ``false`` |
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+---------------------------+-------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`auto_exposure_scale<class_CameraAttributes_property_auto_exposure_scale>` | ``0.4`` |
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+---------------------------+-------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`auto_exposure_speed<class_CameraAttributes_property_auto_exposure_speed>` | ``0.5`` |
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+---------------------------+-------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`exposure_multiplier<class_CameraAttributes_property_exposure_multiplier>` | ``1.0`` |
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+---------------------------+-------------------------------------------------------------------------------------+-----------+
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| :ref:`float<class_float>` | :ref:`exposure_sensitivity<class_CameraAttributes_property_exposure_sensitivity>` | ``100.0`` |
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+---------------------------+-------------------------------------------------------------------------------------+-----------+
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Property Descriptions
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---------------------
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.. _class_CameraAttributes_property_auto_exposure_enabled:
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- :ref:`bool<class_bool>` **auto_exposure_enabled**
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+-----------+----------------------------------+
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| *Default* | ``false`` |
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+-----------+----------------------------------+
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| *Setter* | set_auto_exposure_enabled(value) |
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+-----------+----------------------------------+
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| *Getter* | is_auto_exposure_enabled() |
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+-----------+----------------------------------+
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If ``true``, enables the tonemapping auto exposure mode of the scene renderer. If ``true``, the renderer will automatically determine the exposure setting to adapt to the scene's illumination and the observed light.
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----
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.. _class_CameraAttributes_property_auto_exposure_scale:
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- :ref:`float<class_float>` **auto_exposure_scale**
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+-----------+--------------------------------+
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| *Default* | ``0.4`` |
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+-----------+--------------------------------+
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| *Setter* | set_auto_exposure_scale(value) |
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+-----------+--------------------------------+
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| *Getter* | get_auto_exposure_scale() |
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+-----------+--------------------------------+
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The scale of the auto exposure effect. Affects the intensity of auto exposure.
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----
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.. _class_CameraAttributes_property_auto_exposure_speed:
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- :ref:`float<class_float>` **auto_exposure_speed**
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+-----------+--------------------------------+
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| *Default* | ``0.5`` |
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+-----------+--------------------------------+
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| *Setter* | set_auto_exposure_speed(value) |
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+-----------+--------------------------------+
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| *Getter* | get_auto_exposure_speed() |
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+-----------+--------------------------------+
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The speed of the auto exposure effect. Affects the time needed for the camera to perform auto exposure.
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----
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.. _class_CameraAttributes_property_exposure_multiplier:
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- :ref:`float<class_float>` **exposure_multiplier**
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+-----------+--------------------------------+
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| *Default* | ``1.0`` |
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+-----------+--------------------------------+
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| *Setter* | set_exposure_multiplier(value) |
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+-----------+--------------------------------+
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| *Getter* | get_exposure_multiplier() |
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+-----------+--------------------------------+
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Multiplier for the exposure amount. A higher value results in a brighter image.
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----
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.. _class_CameraAttributes_property_exposure_sensitivity:
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- :ref:`float<class_float>` **exposure_sensitivity**
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+-----------+---------------------------------+
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| *Default* | ``100.0`` |
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+-----------+---------------------------------+
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| *Setter* | set_exposure_sensitivity(value) |
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+-----------+---------------------------------+
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| *Getter* | get_exposure_sensitivity() |
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+-----------+---------------------------------+
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Sensitivity of camera sensors, measured in ISO. A higher sensitivity results in a brighter image. Only available when :ref:`ProjectSettings.rendering/lights_and_shadows/use_physical_light_units<class_ProjectSettings_property_rendering/lights_and_shadows/use_physical_light_units>` is enabled. When :ref:`auto_exposure_enabled<class_CameraAttributes_property_auto_exposure_enabled>` this can be used as a method of exposure compensation, doubling the value will increase the exposure value (measured in EV100) by 1 stop.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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