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godot-docs/classes/class_node2d.rst
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Rémi Verschelde 2f06d055e3 De-headline the Inherits and Category fields
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.. _class_Node2D:
Node2D
======
**Inherits:** :ref:`CanvasItem<class_canvasitem>`
**Category:** Core
Base node for 2D system.
Member Functions
----------------
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_pos<class_Node2D_set_pos>` **(** :ref:`Vector2<class_vector2>` pos **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_rot<class_Node2D_set_rot>` **(** :ref:`float<class_float>` rot **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_scale<class_Node2D_set_scale>` **(** :ref:`Vector2<class_vector2>` scale **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_pos<class_Node2D_get_pos>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_rot<class_Node2D_get_rot>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_scale<class_Node2D_get_scale>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`rotate<class_Node2D_rotate>` **(** :ref:`float<class_float>` radians **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`move_local_x<class_Node2D_move_local_x>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`move_local_y<class_Node2D_move_local_y>` **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`translate<class_Node2D_translate>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`global_translate<class_Node2D_global_translate>` **(** :ref:`Vector2<class_vector2>` offset **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`scale<class_Node2D_scale>` **(** :ref:`Vector2<class_vector2>` ratio **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_global_pos<class_Node2D_set_global_pos>` **(** :ref:`Vector2<class_vector2>` pos **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Vector2<class_vector2>` | :ref:`get_global_pos<class_Node2D_get_global_pos>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_transform<class_Node2D_set_transform>` **(** :ref:`Matrix32<class_matrix32>` xform **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_global_transform<class_Node2D_set_global_transform>` **(** :ref:`Matrix32<class_matrix32>` xform **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`look_at<class_Node2D_look_at>` **(** :ref:`Vector2<class_vector2>` point **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_angle_to<class_Node2D_get_angle_to>` **(** :ref:`Vector2<class_vector2>` point **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_z<class_Node2D_set_z>` **(** :ref:`int<class_int>` z **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_z<class_Node2D_get_z>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_z_as_relative<class_Node2D_set_z_as_relative>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_z_relative<class_Node2D_is_z_relative>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`edit_set_pivot<class_Node2D_edit_set_pivot>` **(** :ref:`Vector2<class_vector2>` pivot **)** |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Matrix32<class_matrix32>` | :ref:`get_relative_transform_to_parent<class_Node2D_get_relative_transform_to_parent>` **(** :ref:`Object<class_object>` parent **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
Description
-----------
Base node for 2D system. Node2D contains a position, rotation and scale, which is used to position and animate. It can alternatively be used with a custom 2D transform (:ref:`Matrix32<class_matrix32>`). A tree of Node2Ds allows complex hierachies for animation and positioning.
Member Function Description
---------------------------
.. _class_Node2D_set_pos:
- void **set_pos** **(** :ref:`Vector2<class_vector2>` pos **)**
Set the position of the 2d node.
.. _class_Node2D_set_rot:
- void **set_rot** **(** :ref:`float<class_float>` rot **)**
Set the rotation of the 2d node.
.. _class_Node2D_set_scale:
- void **set_scale** **(** :ref:`Vector2<class_vector2>` scale **)**
Set the scale of the 2d node.
.. _class_Node2D_get_pos:
- :ref:`Vector2<class_vector2>` **get_pos** **(** **)** const
Return the position of the 2D node.
.. _class_Node2D_get_rot:
- :ref:`float<class_float>` **get_rot** **(** **)** const
Return the rotation of the 2D node.
.. _class_Node2D_get_scale:
- :ref:`Vector2<class_vector2>` **get_scale** **(** **)** const
Return the scale of the 2D node.
.. _class_Node2D_rotate:
- void **rotate** **(** :ref:`float<class_float>` radians **)**
.. _class_Node2D_move_local_x:
- void **move_local_x** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
.. _class_Node2D_move_local_y:
- void **move_local_y** **(** :ref:`float<class_float>` delta, :ref:`bool<class_bool>` scaled=false **)**
.. _class_Node2D_translate:
- void **translate** **(** :ref:`Vector2<class_vector2>` offset **)**
.. _class_Node2D_global_translate:
- void **global_translate** **(** :ref:`Vector2<class_vector2>` offset **)**
.. _class_Node2D_scale:
- void **scale** **(** :ref:`Vector2<class_vector2>` ratio **)**
.. _class_Node2D_set_global_pos:
- void **set_global_pos** **(** :ref:`Vector2<class_vector2>` pos **)**
.. _class_Node2D_get_global_pos:
- :ref:`Vector2<class_vector2>` **get_global_pos** **(** **)** const
Return the global position of the 2D node.
.. _class_Node2D_set_transform:
- void **set_transform** **(** :ref:`Matrix32<class_matrix32>` xform **)**
.. _class_Node2D_set_global_transform:
- void **set_global_transform** **(** :ref:`Matrix32<class_matrix32>` xform **)**
.. _class_Node2D_look_at:
- void **look_at** **(** :ref:`Vector2<class_vector2>` point **)**
.. _class_Node2D_get_angle_to:
- :ref:`float<class_float>` **get_angle_to** **(** :ref:`Vector2<class_vector2>` point **)** const
.. _class_Node2D_set_z:
- void **set_z** **(** :ref:`int<class_int>` z **)**
.. _class_Node2D_get_z:
- :ref:`int<class_int>` **get_z** **(** **)** const
.. _class_Node2D_set_z_as_relative:
- void **set_z_as_relative** **(** :ref:`bool<class_bool>` enable **)**
.. _class_Node2D_is_z_relative:
- :ref:`bool<class_bool>` **is_z_relative** **(** **)** const
.. _class_Node2D_edit_set_pivot:
- void **edit_set_pivot** **(** :ref:`Vector2<class_vector2>` pivot **)**
.. _class_Node2D_get_relative_transform_to_parent:
- :ref:`Matrix32<class_matrix32>` **get_relative_transform_to_parent** **(** :ref:`Object<class_object>` parent **)** const