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godot-docs/classes/class_buttonarray.rst
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.. _class_ButtonArray:
ButtonArray
===========
**Inherits:** :ref:`Control<class_control>`
**Category:** Core
Array of Buttons.
Member Functions
----------------
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_button<class_ButtonArray_add_button>` **(** :ref:`String<class_string>` text **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_icon_button<class_ButtonArray_add_icon_button>` **(** :ref:`Object<class_object>` icon, :ref:`String<class_string>` text="" **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_button_text<class_ButtonArray_set_button_text>` **(** :ref:`int<class_int>` button, :ref:`String<class_string>` text **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_button_icon<class_ButtonArray_set_button_icon>` **(** :ref:`int<class_int>` button, :ref:`Object<class_object>` icon **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_button_text<class_ButtonArray_get_button_text>` **(** :ref:`int<class_int>` button **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Object<class_object>` | :ref:`get_button_icon<class_ButtonArray_get_button_icon>` **(** :ref:`int<class_int>` button **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_button_count<class_ButtonArray_get_button_count>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_selected<class_ButtonArray_get_selected>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_hovered<class_ButtonArray_get_hovered>` **(** **)** const |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_selected<class_ButtonArray_set_selected>` **(** :ref:`int<class_int>` button **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`erase_button<class_ButtonArray_erase_button>` **(** :ref:`int<class_int>` button **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear<class_ButtonArray_clear>` **(** **)** |
+------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------+
Signals
-------
- **button_selected** **(** :ref:`int<class_int>` button **)**
Numeric Constants
-----------------
- **ALIGN_BEGIN** = **0** --- Align buttons at the begining.
- **ALIGN_CENTER** = **1** --- Align buttons in the middle.
- **ALIGN_END** = **2** --- Align buttons at the end.
- **ALIGN_FILL** = **3** --- Spread the buttons, but keep them small.
- **ALIGN_EXPAND_FILL** = **4** --- Spread the buttons, but expand them.
Description
-----------
Array of Buttons. A Button array is useful to have an array of buttons laid out vertically or horizontally. Only one can be selected. This is useful for joypad based interfaces and option menus.
Member Function Description
---------------------------
.. _class_ButtonArray_add_button:
- void **add_button** **(** :ref:`String<class_string>` text **)**
Add a new button.
.. _class_ButtonArray_add_icon_button:
- void **add_icon_button** **(** :ref:`Object<class_object>` icon, :ref:`String<class_string>` text="" **)**
.. _class_ButtonArray_set_button_text:
- void **set_button_text** **(** :ref:`int<class_int>` button, :ref:`String<class_string>` text **)**
.. _class_ButtonArray_set_button_icon:
- void **set_button_icon** **(** :ref:`int<class_int>` button, :ref:`Object<class_object>` icon **)**
Set the icon of an existing button.
.. _class_ButtonArray_get_button_text:
- :ref:`String<class_string>` **get_button_text** **(** :ref:`int<class_int>` button **)** const
Return the text of an existing button.
.. _class_ButtonArray_get_button_icon:
- :ref:`Object<class_object>` **get_button_icon** **(** :ref:`int<class_int>` button **)** const
Return the icon of an existing button.
.. _class_ButtonArray_get_button_count:
- :ref:`int<class_int>` **get_button_count** **(** **)** const
Return the amount of buttons in the array.
.. _class_ButtonArray_get_selected:
- :ref:`int<class_int>` **get_selected** **(** **)** const
Return the currently selected button in the array.
.. _class_ButtonArray_get_hovered:
- :ref:`int<class_int>` **get_hovered** **(** **)** const
Return the currently hovered button in the array.
.. _class_ButtonArray_set_selected:
- void **set_selected** **(** :ref:`int<class_int>` button **)**
Sekect a button in the array.
.. _class_ButtonArray_erase_button:
- void **erase_button** **(** :ref:`int<class_int>` button **)**
Remove a button in the array, by index.
.. _class_ButtonArray_clear:
- void **clear** **(** **)**
Clear the button array.