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109 lines
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.. _doc_ways_to_contribute:
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How to contribute
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=================
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The Godot Engine is free and open-source. Like any community-driven project, we rely on volunteer contributions.
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On this page we want to showcase the various ways you as users can participate - to help you find the right starting place with the skillset you have.
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Because contrary to popular opinion, we need more than just programmers on the project!
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Fundraising
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- **Donate**
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We created the non-profit `Godot Foundation <https://godot.foundation/>` to be able to support the Godot Engine in both matters of finance and administration.
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In action, this means we can hire people to work part-time or full-time on the project.
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These jobs include engine development as well as related tasks like code reviews, production management, community & marketing efforts, and more.
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With as little as 5 Euro per month, you can help us keep going strong.
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Currently, we are intending to hire more core developers, as to cover more ground with full-time specialists that supplement and guide volunteer work.
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`Join the Development Fund <fund.godotengine.org>`
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- **Donation Drives**
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Think about your followers on social media, or other communities you are active in.
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Use that reach to remind your social environment that even small contributions can make a difference, especially when done by a great number of people at the same time.
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Are you a content creator? Consider adding a link to the `Godot Development Fund <fund.godotengine.org>` to your descriptions.
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If you do live streams, perhaps think about organizing a stream with donation incentives.
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.. - **Buy Official Merch**
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- **Publish Godot Games.**
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You heard right, simply publishing a game #MadeWithGodot can positively impact the well-being of this project.
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Your personal success elevates the engine to a viable alternative for other developers, growing the community further.
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Additionally, it opens the doors for us to approach industry contacts about possible cooperations.
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Technical contributions
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- **Report bugs & other issues**
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As active users of the engine, you are better equipped to identify bugs and other issues than anyone else.
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To let us know about your findings, fill out `this bug report form <https://github.com/godotengine/godot/issues/new>` on our GitHub.
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Make sure to include as much information as possible to ensure these issues can easily be reproduced by others.
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- **Test Development Versions**
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While it is recommended to use the stable releases for your projects, you can help us test dev releases, betas, and release candidates
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by opening a copy of your project in them and checking what problems this introduces or maybe even solves.
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Make sure to have a backup ready, since this can produce irreversible changes.
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Find recent development versions `here <https://godotengine.org/download/preview/>`
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- **Contribute Engine Code (mainly C++)**
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The engine development is mainly coordinated on our `Contributor RocketChat <https://chat.godotengine.org/>`,
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so if you are serious about making PRs you should join us there!
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Read more about the **technical submission process**: :ref:`doc_first_steps`
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*Attention: this page is currently under re-contruction, and some teams might be more active than others*
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For each subject area of the engine, there is a corresponding team to coordinate the work.
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Join the linked chat to get more eyes on your related PR, learn about open todos, or partake in meetings.
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For some areas, specialists might even be encouraged to step up as maintainer!
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`List of teams <https://godotengine.org/teams/>`
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- **Review Code Contributions**
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All pull requests need to be throroughly reviewed before they can be merged into the master branch.
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Help us get a headstart by participating in the code review process.
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.. add a howto/chat to join
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Read more about our **style guide and other requirements**: :ref:`doc_pr_review_guidelines`
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- **Write Plugins (GDScript, C#, & more)**
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Community addons are not directly included in the core engine download or repository, yet they provide essential quality of life upgrades for your fellow game developers.
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Upload your plugins to the `Godot Asset Library <https://godotengine.org/asset-library/asset>` to make them available to others.
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- **Demo projects (GDScript, C#, and making Assets)**
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We provide new users with `demo projects <https://github.com/godotengine/godot-demo-projects/>` so they can quickly test new features or get familiar with the engine in the first place.
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At industry events, we might even exhibit these demo projects to showcase what Godot can do!
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Help improve existing projects or supply your own to be added to the pool, and join the `Contributor RocketChat <https://chat.godotengine.org/channel/demo-content>` to talk about it.
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- **Documentation**
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The documentation is one of the most essential parts of any tech project, yet the need to document new features and substential often gets overlooked.
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Join the `Contributor RocketChat <https://chat.godotengine.org/channel/documentation>` to improve the Godot Engine with your technical writing skills.
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- **Translations (spoken languages other than English)**
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Are you interested in making the Godot Engine more accessible to non-English speakers?
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Community-translations are hosted `here <https://hosted.weblate.org/projects/godot-engine/godot/>`
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Community support
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-----------------
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- **Call for Moderators**
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With a community of our size, we need people to step up as volunteer moderators in all kinds of places.
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These teams are organized by the Godot Foundation, but would not function without the dedication of active community members like you.
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Have a look around your favorite community platform and you might come across open application calls. Currently we are looking for:
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*List under construction*
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- **Answer tech-support questions**
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With many new people discovering the Godot Engine recently, the need for peer-to-peer tech-support has never been greater.
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Be it on the `Forum <https://forum.godotengine.org/>`, our `subreddit <https://www.reddit.com/r/godot/>`, or on `Discord <https://discord.gg/bdcfAYM4W9>`, you can always brighten someone's day by helping them get their personal projects back on track.
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- **Create tutorials & more**
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How did you get started with the Godot Engine?
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Chances are you looked for learning materials outside of what the documentation provides.
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Without content creators covering the game development process, there would not be this big of a community today. |