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godot-docs/tutorials/physics
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Emily 3585c66213 Removed all instances of velocity being defined for CharacterBody2D (#6862)
* Removed all instances of velocity being defined for `CharacterBody2D`
2023-03-03 08:07:15 +01:00
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files
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img
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collision_shapes_2d.rst
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collision_shapes_3d.rst
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index.rst
Merge pull request #6314 from Calinou/add-large-world-coordinates
2022-10-16 01:43:48 +02:00
kinematic_character_2d.rst
Removed all instances of velocity being defined for CharacterBody2D (#6862)
2023-03-03 08:07:15 +01:00
large_world_coordinates.rst
Update SCons option to precision=double in Large world coordinates (#6474)
2022-12-19 17:47:59 +01:00
physics_introduction.rst
Removed all instances of velocity being defined for CharacterBody2D (#6862)
2023-03-03 08:07:15 +01:00
ragdoll_system.rst
Renames / fixes for Godot 4
2022-10-17 00:35:07 +02:00
ray-casting.rst
Update some C# examples for 4.0 (#6693)
2023-02-04 17:03:03 +01:00
rigid_body.rst
Update some C# examples for 4.0 (#6693)
2023-02-04 17:03:03 +01:00
soft_body.rst
…
using_area_2d.rst
update c# class examples
2023-01-12 19:38:20 +01:00
using_character_body_2d.rst
Update some C# examples for 4.0 (#6693)
2023-02-04 17:03:03 +01:00
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