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513 lines
33 KiB
ReStructuredText
513 lines
33 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/master/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/master/modules/gltf/doc_classes/GLTFState.xml.
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.. _class_GLTFState:
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GLTFState
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=========
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**Inherits:** :ref:`Resource<class_Resource>` **<** :ref:`RefCounted<class_RefCounted>` **<** :ref:`Object<class_Object>`
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Properties
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----------
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedByteArray[]<class_PackedByteArray>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`create_animations<class_GLTFState_property_create_animations>` | ``true`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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Methods
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-------
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`add_used_extension<class_GLTFState_method_add_used_extension>` **(** :ref:`String<class_String>` extension_name, :ref:`bool<class_bool>` required **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFAccessor[]<class_GLTFAccessor>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`get_additional_data<class_GLTFState_method_get_additional_data>` **(** :ref:`StringName<class_StringName>` extension_name **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFAnimation[]<class_GLTFAnimation>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFBufferView[]<class_GLTFBufferView>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFCamera[]<class_GLTFCamera>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture2D[]<class_Texture2D>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFLight[]<class_GLTFLight>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFMesh[]<class_GLTFMesh>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFNode[]<class_GLTFNode>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFSkin[]<class_GLTFSkin>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFTextureSampler[]<class_GLTFTextureSampler>` | :ref:`get_texture_samplers<class_GLTFState_method_get_texture_samplers>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFTexture[]<class_GLTFTexture>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String[]<class_String>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String[]<class_String>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_additional_data<class_GLTFState_method_set_additional_data>` **(** :ref:`StringName<class_StringName>` extension_name, :ref:`Variant<class_Variant>` additional_data **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Texture2D[]<class_Texture2D>` images **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_texture_samplers<class_GLTFState_method_set_texture_samplers>` **(** :ref:`GLTFTextureSampler[]<class_GLTFTextureSampler>` texture_samplers **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`String[]<class_String>` unique_animation_names **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`String[]<class_String>` unique_names **)** |
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+-------------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_GLTFState_property_base_path:
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- :ref:`String<class_String>` **base_path**
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+-----------+----------------------+
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| *Default* | ``""`` |
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+-----------+----------------------+
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| *Setter* | set_base_path(value) |
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+-----------+----------------------+
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| *Getter* | get_base_path() |
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+-----------+----------------------+
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----
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.. _class_GLTFState_property_buffers:
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- :ref:`PackedByteArray[]<class_PackedByteArray>` **buffers**
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+-----------+--------------------+
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| *Default* | ``[]`` |
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+-----------+--------------------+
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| *Setter* | set_buffers(value) |
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+-----------+--------------------+
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| *Getter* | get_buffers() |
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+-----------+--------------------+
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----
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.. _class_GLTFState_property_create_animations:
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- :ref:`bool<class_bool>` **create_animations**
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+-----------+------------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------------+
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| *Setter* | set_create_animations(value) |
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+-----------+------------------------------+
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| *Getter* | get_create_animations() |
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+-----------+------------------------------+
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----
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.. _class_GLTFState_property_glb_data:
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- :ref:`PackedByteArray<class_PackedByteArray>` **glb_data**
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+-----------+-----------------------+
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| *Default* | ``PackedByteArray()`` |
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+-----------+-----------------------+
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| *Setter* | set_glb_data(value) |
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+-----------+-----------------------+
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| *Getter* | get_glb_data() |
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+-----------+-----------------------+
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----
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.. _class_GLTFState_property_json:
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- :ref:`Dictionary<class_Dictionary>` **json**
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+-----------+-----------------+
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| *Default* | ``{}`` |
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+-----------+-----------------+
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| *Setter* | set_json(value) |
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+-----------+-----------------+
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| *Getter* | get_json() |
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+-----------+-----------------+
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----
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.. _class_GLTFState_property_major_version:
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- :ref:`int<class_int>` **major_version**
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+-----------+--------------------------+
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| *Default* | ``0`` |
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+-----------+--------------------------+
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| *Setter* | set_major_version(value) |
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+-----------+--------------------------+
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| *Getter* | get_major_version() |
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+-----------+--------------------------+
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----
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.. _class_GLTFState_property_minor_version:
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- :ref:`int<class_int>` **minor_version**
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+-----------+--------------------------+
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| *Default* | ``0`` |
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+-----------+--------------------------+
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| *Setter* | set_minor_version(value) |
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+-----------+--------------------------+
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| *Getter* | get_minor_version() |
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+-----------+--------------------------+
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----
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.. _class_GLTFState_property_root_nodes:
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **root_nodes**
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+-----------+------------------------+
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| *Default* | ``PackedInt32Array()`` |
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+-----------+------------------------+
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| *Setter* | set_root_nodes(value) |
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+-----------+------------------------+
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| *Getter* | get_root_nodes() |
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+-----------+------------------------+
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----
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.. _class_GLTFState_property_scene_name:
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- :ref:`String<class_String>` **scene_name**
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+-----------+-----------------------+
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| *Default* | ``""`` |
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+-----------+-----------------------+
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| *Setter* | set_scene_name(value) |
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+-----------+-----------------------+
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| *Getter* | get_scene_name() |
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+-----------+-----------------------+
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----
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.. _class_GLTFState_property_use_named_skin_binds:
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- :ref:`bool<class_bool>` **use_named_skin_binds**
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+-----------+---------------------------------+
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| *Default* | ``false`` |
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+-----------+---------------------------------+
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| *Setter* | set_use_named_skin_binds(value) |
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+-----------+---------------------------------+
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| *Getter* | get_use_named_skin_binds() |
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+-----------+---------------------------------+
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Method Descriptions
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-------------------
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.. _class_GLTFState_method_add_used_extension:
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- void **add_used_extension** **(** :ref:`String<class_String>` extension_name, :ref:`bool<class_bool>` required **)**
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Appends an extension to the list of extensions used by this GLTF file during serialization. If ``required`` is true, the extension will also be added to the list of required extensions. Do not run this in :ref:`GLTFDocumentExtension._export_post<class_GLTFDocumentExtension_method__export_post>`, as that stage is too late to add extensions. The final list is sorted alphabetically.
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----
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.. _class_GLTFState_method_get_accessors:
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- :ref:`GLTFAccessor[]<class_GLTFAccessor>` **get_accessors** **(** **)**
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----
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.. _class_GLTFState_method_get_additional_data:
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- :ref:`Variant<class_Variant>` **get_additional_data** **(** :ref:`StringName<class_StringName>` extension_name **)**
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Gets additional arbitrary data in this ``GLTFState`` instance. This can be used to keep per-file state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
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The argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the return value can be anything you set. If nothing was set, the return value is null.
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----
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.. _class_GLTFState_method_get_animation_player:
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- :ref:`AnimationPlayer<class_AnimationPlayer>` **get_animation_player** **(** :ref:`int<class_int>` idx **)**
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----
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.. _class_GLTFState_method_get_animation_players_count:
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- :ref:`int<class_int>` **get_animation_players_count** **(** :ref:`int<class_int>` idx **)**
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----
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.. _class_GLTFState_method_get_animations:
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- :ref:`GLTFAnimation[]<class_GLTFAnimation>` **get_animations** **(** **)**
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----
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.. _class_GLTFState_method_get_buffer_views:
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- :ref:`GLTFBufferView[]<class_GLTFBufferView>` **get_buffer_views** **(** **)**
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----
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.. _class_GLTFState_method_get_cameras:
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- :ref:`GLTFCamera[]<class_GLTFCamera>` **get_cameras** **(** **)**
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----
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.. _class_GLTFState_method_get_images:
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- :ref:`Texture2D[]<class_Texture2D>` **get_images** **(** **)**
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----
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.. _class_GLTFState_method_get_lights:
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- :ref:`GLTFLight[]<class_GLTFLight>` **get_lights** **(** **)**
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----
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.. _class_GLTFState_method_get_materials:
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- :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` **get_materials** **(** **)**
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----
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.. _class_GLTFState_method_get_meshes:
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- :ref:`GLTFMesh[]<class_GLTFMesh>` **get_meshes** **(** **)**
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----
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.. _class_GLTFState_method_get_nodes:
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- :ref:`GLTFNode[]<class_GLTFNode>` **get_nodes** **(** **)**
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----
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.. _class_GLTFState_method_get_scene_node:
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- :ref:`Node<class_Node>` **get_scene_node** **(** :ref:`int<class_int>` idx **)**
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----
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.. _class_GLTFState_method_get_skeleton_to_node:
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- :ref:`Dictionary<class_Dictionary>` **get_skeleton_to_node** **(** **)**
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----
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.. _class_GLTFState_method_get_skeletons:
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- :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` **get_skeletons** **(** **)**
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----
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.. _class_GLTFState_method_get_skins:
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- :ref:`GLTFSkin[]<class_GLTFSkin>` **get_skins** **(** **)**
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----
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.. _class_GLTFState_method_get_texture_samplers:
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- :ref:`GLTFTextureSampler[]<class_GLTFTextureSampler>` **get_texture_samplers** **(** **)**
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Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
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----
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.. _class_GLTFState_method_get_textures:
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- :ref:`GLTFTexture[]<class_GLTFTexture>` **get_textures** **(** **)**
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----
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.. _class_GLTFState_method_get_unique_animation_names:
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- :ref:`String[]<class_String>` **get_unique_animation_names** **(** **)**
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----
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.. _class_GLTFState_method_get_unique_names:
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- :ref:`String[]<class_String>` **get_unique_names** **(** **)**
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----
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.. _class_GLTFState_method_set_accessors:
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- void **set_accessors** **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)**
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----
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.. _class_GLTFState_method_set_additional_data:
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- void **set_additional_data** **(** :ref:`StringName<class_StringName>` extension_name, :ref:`Variant<class_Variant>` additional_data **)**
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Sets additional arbitrary data in this ``GLTFState`` instance. This can be used to keep per-file state data in :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` classes, which is important because they are stateless.
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The first argument should be the :ref:`GLTFDocumentExtension<class_GLTFDocumentExtension>` name (does not have to match the extension name in the GLTF file), and the second argument can be anything you want.
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----
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.. _class_GLTFState_method_set_animations:
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- void **set_animations** **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)**
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----
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.. _class_GLTFState_method_set_buffer_views:
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- void **set_buffer_views** **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)**
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----
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.. _class_GLTFState_method_set_cameras:
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- void **set_cameras** **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)**
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----
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.. _class_GLTFState_method_set_images:
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- void **set_images** **(** :ref:`Texture2D[]<class_Texture2D>` images **)**
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----
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.. _class_GLTFState_method_set_lights:
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- void **set_lights** **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)**
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----
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.. _class_GLTFState_method_set_materials:
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- void **set_materials** **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)**
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----
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.. _class_GLTFState_method_set_meshes:
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- void **set_meshes** **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)**
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----
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.. _class_GLTFState_method_set_nodes:
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- void **set_nodes** **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)**
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----
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.. _class_GLTFState_method_set_skeleton_to_node:
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- void **set_skeleton_to_node** **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)**
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----
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.. _class_GLTFState_method_set_skeletons:
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- void **set_skeletons** **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)**
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----
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.. _class_GLTFState_method_set_skins:
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- void **set_skins** **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)**
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----
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.. _class_GLTFState_method_set_texture_samplers:
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- void **set_texture_samplers** **(** :ref:`GLTFTextureSampler[]<class_GLTFTextureSampler>` texture_samplers **)**
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Sets the array of texture samplers that are used by the textures contained in the GLTF.
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----
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.. _class_GLTFState_method_set_textures:
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- void **set_textures** **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)**
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----
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.. _class_GLTFState_method_set_unique_animation_names:
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- void **set_unique_animation_names** **(** :ref:`String[]<class_String>` unique_animation_names **)**
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----
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.. _class_GLTFState_method_set_unique_names:
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- void **set_unique_names** **(** :ref:`String[]<class_String>` unique_names **)**
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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.. |constructor| replace:: :abbr:`constructor (This method is used to construct a type.)`
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.. |static| replace:: :abbr:`static (This method doesn't need an instance to be called, so it can be called directly using the class name.)`
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.. |operator| replace:: :abbr:`operator (This method describes a valid operator to use with this type as left-hand operand.)`
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