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godot-docs/classes/class_springarm.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SpringArm.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SpringArm:
SpringArm
=========
**Inherits:** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Properties
----------
+---------------------------+-------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`collision_mask<class_SpringArm_collision_mask>` |
+---------------------------+-------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`margin<class_SpringArm_margin>` |
+---------------------------+-------------------------------------------------------+
| :ref:`Shape<class_Shape>` | :ref:`shape<class_SpringArm_shape>` |
+---------------------------+-------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`spring_length<class_SpringArm_spring_length>` |
+---------------------------+-------------------------------------------------------+
Methods
-------
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`add_excluded_object<class_SpringArm_add_excluded_object>` **(** :ref:`RID<class_RID>` RID **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| void | :ref:`clear_excluded_objects<class_SpringArm_clear_excluded_objects>` **(** **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_hit_length<class_SpringArm_get_hit_length>` **(** **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`remove_excluded_object<class_SpringArm_remove_excluded_object>` **(** :ref:`RID<class_RID>` RID **)** |
+----------------------------+-------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_SpringArm_collision_mask:
- :ref:`int<class_int>` **collision_mask**
+----------+---------------------------+
| *Setter* | set_collision_mask(value) |
+----------+---------------------------+
| *Getter* | get_collision_mask() |
+----------+---------------------------+
.. _class_SpringArm_margin:
- :ref:`float<class_float>` **margin**
+----------+-------------------+
| *Setter* | set_margin(value) |
+----------+-------------------+
| *Getter* | get_margin() |
+----------+-------------------+
.. _class_SpringArm_shape:
- :ref:`Shape<class_Shape>` **shape**
+----------+------------------+
| *Setter* | set_shape(value) |
+----------+------------------+
| *Getter* | get_shape() |
+----------+------------------+
.. _class_SpringArm_spring_length:
- :ref:`float<class_float>` **spring_length**
+----------+-------------------+
| *Setter* | set_length(value) |
+----------+-------------------+
| *Getter* | get_length() |
+----------+-------------------+
Method Descriptions
-------------------
.. _class_SpringArm_add_excluded_object:
- void **add_excluded_object** **(** :ref:`RID<class_RID>` RID **)**
.. _class_SpringArm_clear_excluded_objects:
- void **clear_excluded_objects** **(** **)**
.. _class_SpringArm_get_hit_length:
- :ref:`float<class_float>` **get_hit_length** **(** **)**
.. _class_SpringArm_remove_excluded_object:
- :ref:`bool<class_bool>` **remove_excluded_object** **(** :ref:`RID<class_RID>` RID **)**