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1d581c6e9ebbbe3315e8ddbc4e8ca01f44664fb1
godot-docs/tutorials/shaders/shader_reference
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Hugo Locurcio 96eb7d05ff Document SDFGI sharp reflections only working on opaque materials
Transparent materials only use rough reflections, likely for
performance reasons.
2023-03-24 21:08:25 +01:00
..
img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Fix :code: typo in canvas_item_shaders doc (#6921)
2023-03-07 13:56:07 +03:00
fog_shader.rst
Add fog shaders to shader refererence
2022-01-21 23:56:16 -08:00
index.rst
Add docs for shader preprocessor
2022-07-26 20:58:13 +03:00
particle_shader.rst
Explain the start and process functions for particle shaders
2023-03-17 12:28:23 -07:00
shader_preprocessor.rst
Merge pull request #6974 from hmans/improve-shader-include-docs
2023-03-19 02:11:35 +01:00
shading_language.rst
Mention function overloading not being supported in Shading language (#6940)
2023-03-13 02:25:17 +01:00
sky_shader.rst
Update fragment() -> sky() function name in Sky shaders (#5719)
2022-03-28 18:56:56 +02:00
spatial_shader.rst
Document SDFGI sharp reflections only working on opaque materials
2023-03-24 21:08:25 +01:00
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