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.. _doc_docs_changelog:
Documentation changelog
=======================
The documentation is continually being improved. The release of version 3.1
includes many new tutorials, many fixes and updates for old tutorials, and many updates
to the class reference. Below is a list of new tutorials added since version 3.0.
.. note:: This document only contains new tutorials so not all changes are reflected,
many tutorials have been substantially updated but are not reflected in this document.
New tutorials since version 3.0
-------------------------------
Step-by-step
^^^^^^^^^^^^
- :ref:`Signals <doc_signals>`
- :ref:`Exporting <doc_exporting>`
Project workflow
^^^^^^^^^^^^^^^^
Best Practices:
- :ref:`Introduction <doc_introduction_best_practices>`
- :ref:`What are Godot classes <doc_what_are_godot_classes>`
- :ref:`Scene organization <doc_scene_organization>`
- :ref:`Scenes versus scripts <doc_scenes_versus_scripts>`
- :ref:`Autoloads versus internal nodes <doc_autoloads_versus_internal_nodes>`
- :ref:`Node alternatives <doc_node_alternatives>`
- :ref:`Godot interfaces <doc_godot_interfaces>`
- :ref:`Godot notifications <doc_godot_notifications>`
- :ref:`Data preferences <doc_data_preferences>`
- :ref:`Logic preferences <doc_logic_preferences>`
Scripting
^^^^^^^^^
- :ref:`Typed GDscript <doc_gdscript_static_typing>`
2D
^^
- :ref:`2D lights and shadows <doc_2d_lights_and_shadows>`
- :ref:`2D meshes <doc_2d_meshes>`
3D
^^
- :ref:`CSG <doc_csg_tools>`
- :ref:`Animating thousands of fish with MultiMesh <doc_animating_thousands_of_fish>`
- :ref:`Controlling thousands of fish with Particles <doc_controlling_thousands_of_fish>`
Physics
^^^^^^^
- :ref:`Ragdoll system <doc_ragdoll_system>`
- :ref:`Softbody <doc_soft_body>`
Animation
^^^^^^^^^
- :ref:`2D skeletons <doc_2d_skeletons>`
- :ref:`AnimationTree <doc_animation_tree>`
GUI
^^^
- :ref:`Containers <doc_gui_containers>`
Viewports
^^^^^^^^^
- :ref:`Using a Viewport as a texture <doc_viewport_as_texture>`
- :ref:`Custom post-processing <doc_custom_postprocessing>`
Shading
^^^^^^^
- :ref:`Intro to shaders: 2D and 3D water (7 video tutorials) <doc_intro_to_shaders_water_workshop>`
- :ref:`Migrating to Godots shading language <doc_migrating_to_godot_shader_language>`
- :ref:`Advanced post-processing <doc_advanced_postprocessing>`
Your First Shader Series:
- :ref:`What are shaders? <doc_what_are_shaders>`
- :ref:`Your first CanvasItem shader <doc_your_first_canvasitem_shader>`
- :ref:`Your first Spatial shader <doc_your_first_spatial_shader>`
- :ref:`Your first Spatial shader: Part 2 <doc_your_second_spatial_shader>`
Shading Reference:
- :ref:`Shaders <doc_shaders>`
- :ref:`Shading language <doc_shading_language>`
- :ref:`Spatial shaders <doc_spatial_shader>`
- :ref:`CanvasItem shaders <doc_canvas_item_shader>`
- :ref:`Particles shaders <doc_particle_shader>`
VR
^^
- :ref:`VR starter tutorial <doc_vr_starter_tutorial>`
Platform-specific
^^^^^^^^^^^^^^^^^
- :ref:`Customizing the Web export HTML page <doc_customizing_html5_shell>`
Multi-threading
^^^^^^^^^^^^^^^
- :ref:`Thread safe APIs <doc_thread_safe_apis>`
Optimization
^^^^^^^^^^^^
- :ref:`Using MultiMesh <doc_using_multimesh>`
- :ref:`Using servers <doc_using_servers>`
Miscellaneous
^^^^^^^^^^^^^
- :ref:`Fixing jitter and stutter <doc_jitter_stutter>`
- :ref:`Running code in the editor <doc_running_code_in_the_editor>`
- :ref:`Change scenes manually <doc_change_scenes_manually>`
- :ref:`Differences between GLES2 and GLES3 <doc_gles2_gles3_differences>`
Legal
^^^^^
- :ref:`Complying with Licenses <doc_complying_with_licenses>`
Compiling
^^^^^^^^^
- :ref:`Optimizing a build for size <doc_optimizing_for_size>`
- :ref:`Compiling with script encryption key <doc_compiling_with_script_encryption_key>`
Engine development
^^^^^^^^^^^^^^^^^^
- :ref:`Binding to external libraries <doc_binding_to_external_libraries>`
Creating content
^^^^^^^^^^^^^^^^
- :ref:`Making trees <doc_making_trees>`
Plugins
^^^^^^^
- :ref:`Making main screen plugins <doc_making_main_screen_plugins>`
- :ref:`Spatial gizmo plugins <doc_spatial_gizmo_plugins>`