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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the InterpolatedCamera.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_InterpolatedCamera:
InterpolatedCamera
==================
**Inherits:** :ref:`Camera<class_Camera>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
**Category:** Core
Brief Description
-----------------
Camera which moves toward another node.
Properties
----------
+---------------------------------+-----------------------------------------------------------+--------------+
| :ref:`bool<class_bool>` | :ref:`enabled<class_InterpolatedCamera_property_enabled>` | false |
+---------------------------------+-----------------------------------------------------------+--------------+
| :ref:`float<class_float>` | :ref:`speed<class_InterpolatedCamera_property_speed>` | 1.0 |
+---------------------------------+-----------------------------------------------------------+--------------+
| :ref:`NodePath<class_NodePath>` | :ref:`target<class_InterpolatedCamera_property_target>` | NodePath("") |
+---------------------------------+-----------------------------------------------------------+--------------+
Methods
-------
+------+--------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_target<class_InterpolatedCamera_method_set_target>` **(** :ref:`Object<class_Object>` target **)** |
+------+--------------------------------------------------------------------------------------------------------------+
Description
-----------
InterpolatedCamera is a :ref:`Camera<class_Camera>` which smoothly moves to match a target node's position and rotation.
If it is not :ref:`enabled<class_InterpolatedCamera_property_enabled>` or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
Property Descriptions
---------------------
.. _class_InterpolatedCamera_property_enabled:
- :ref:`bool<class_bool>` **enabled**
+-----------+----------------------------------+
| *Default* | false |
+-----------+----------------------------------+
| *Setter* | set_interpolation_enabled(value) |
+-----------+----------------------------------+
| *Getter* | is_interpolation_enabled() |
+-----------+----------------------------------+
If ``true``, and a target is set, the camera will move automatically.
.. _class_InterpolatedCamera_property_speed:
- :ref:`float<class_float>` **speed**
+-----------+------------------+
| *Default* | 1.0 |
+-----------+------------------+
| *Setter* | set_speed(value) |
+-----------+------------------+
| *Getter* | get_speed() |
+-----------+------------------+
How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
.. _class_InterpolatedCamera_property_target:
- :ref:`NodePath<class_NodePath>` **target**
+-----------+------------------------+
| *Default* | NodePath("") |
+-----------+------------------------+
| *Setter* | set_target_path(value) |
+-----------+------------------------+
| *Getter* | get_target_path() |
+-----------+------------------------+
The target's :ref:`NodePath<class_NodePath>`.
Method Descriptions
-------------------
.. _class_InterpolatedCamera_method_set_target:
- void **set_target** **(** :ref:`Object<class_Object>` target **)**
Sets the node to move toward and orient with.