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godot-docs/classes/class_visualshadernodetextureuniform.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeTextureUniform:
VisualShaderNodeTextureUniform
==============================
**Inherits:** :ref:`VisualShaderNodeUniform<class_visualshadernodeuniform>` **<** :ref:`VisualShaderNode<class_visualshadernode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Variables
----------------
.. _class_VisualShaderNodeTextureUniform_color_default:
- :ref:`ColorDefault<enum_visualshadernodetextureuniform_colordefault>` **color_default**
.. _class_VisualShaderNodeTextureUniform_texture_type:
- :ref:`TextureType<enum_visualshadernodetextureuniform_texturetype>` **texture_type**
Enums
-----
.. _enum_VisualShaderNodeTextureUniform_TextureType:
enum **TextureType**
- **TYPE_DATA** = **0**
- **TYPE_COLOR** = **1**
- **TYPE_NORMALMAP** = **2**
- **TYPE_ANISO** = **3**
.. _enum_VisualShaderNodeTextureUniform_ColorDefault:
enum **ColorDefault**
- **COLOR_DEFAULT_WHITE** = **0**
- **COLOR_DEFAULT_BLACK** = **1**