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51 lines
1.3 KiB
ReStructuredText
51 lines
1.3 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTextureUniform.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTextureUniform:
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VisualShaderNodeTextureUniform
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==============================
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**Inherits:** :ref:`VisualShaderNodeUniform<class_visualshadernodeuniform>` **<** :ref:`VisualShaderNode<class_visualshadernode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Variables
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----------------
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.. _class_VisualShaderNodeTextureUniform_color_default:
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- :ref:`ColorDefault<enum_visualshadernodetextureuniform_colordefault>` **color_default**
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.. _class_VisualShaderNodeTextureUniform_texture_type:
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- :ref:`TextureType<enum_visualshadernodetextureuniform_texturetype>` **texture_type**
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Enums
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-----
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.. _enum_VisualShaderNodeTextureUniform_TextureType:
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enum **TextureType**
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- **TYPE_DATA** = **0**
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- **TYPE_COLOR** = **1**
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- **TYPE_NORMALMAP** = **2**
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- **TYPE_ANISO** = **3**
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.. _enum_VisualShaderNodeTextureUniform_ColorDefault:
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enum **ColorDefault**
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- **COLOR_DEFAULT_WHITE** = **0**
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- **COLOR_DEFAULT_BLACK** = **1**
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