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56 lines
1.2 KiB
ReStructuredText
56 lines
1.2 KiB
ReStructuredText
.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_VisualShaderNodeTexture:
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VisualShaderNodeTexture
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=======================
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**Inherits:** :ref:`VisualShaderNode<class_visualshadernode>` **<** :ref:`Resource<class_resource>` **<** :ref:`Reference<class_reference>` **<** :ref:`Object<class_object>`
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**Category:** Core
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Brief Description
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-----------------
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Member Variables
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----------------
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.. _class_VisualShaderNodeTexture_source:
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- :ref:`Source<enum_visualshadernodetexture_source>` **source**
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.. _class_VisualShaderNodeTexture_texture:
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- :ref:`Texture<class_texture>` **texture**
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.. _class_VisualShaderNodeTexture_texture_type:
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- :ref:`TextureType<enum_visualshadernodetexture_texturetype>` **texture_type**
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Enums
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-----
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.. _enum_VisualShaderNodeTexture_Source:
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enum **Source**
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- **SOURCE_TEXTURE** = **0**
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- **SOURCE_SCREEN** = **1**
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- **SOURCE_2D_TEXTURE** = **2**
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- **SOURCE_2D_NORMAL** = **3**
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.. _enum_VisualShaderNodeTexture_TextureType:
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enum **TextureType**
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- **TYPE_DATA** = **0**
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- **TYPE_COLOR** = **1**
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- **TYPE_NORMALMAP** = **2**
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