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godot-docs/classes/class_skeletonik.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SkeletonIK.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SkeletonIK:
SkeletonIK
==========
**Inherits:** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+----------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`Skeleton<class_skeleton>` | :ref:`get_parent_skeleton<class_SkeletonIK_get_parent_skeleton>` **(** **)** const |
+----------------------------------+-----------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_running<class_SkeletonIK_is_running>` **(** **)** |
+----------------------------------+-----------------------------------------------------------------------------------------+
| void | :ref:`start<class_SkeletonIK_start>` **(** :ref:`bool<class_bool>` one_time=false **)** |
+----------------------------------+-----------------------------------------------------------------------------------------+
| void | :ref:`stop<class_SkeletonIK_stop>` **(** **)** |
+----------------------------------+-----------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_SkeletonIK_interpolation:
- :ref:`float<class_float>` **interpolation**
.. _class_SkeletonIK_magnet:
- :ref:`Vector3<class_vector3>` **magnet**
.. _class_SkeletonIK_max_iterations:
- :ref:`int<class_int>` **max_iterations**
.. _class_SkeletonIK_min_distance:
- :ref:`float<class_float>` **min_distance**
.. _class_SkeletonIK_root_bone:
- :ref:`String<class_string>` **root_bone**
.. _class_SkeletonIK_target:
- :ref:`Transform<class_transform>` **target**
.. _class_SkeletonIK_target_node:
- :ref:`NodePath<class_nodepath>` **target_node**
.. _class_SkeletonIK_tip_bone:
- :ref:`String<class_string>` **tip_bone**
.. _class_SkeletonIK_use_magnet:
- :ref:`bool<class_bool>` **use_magnet**
Member Function Description
---------------------------
.. _class_SkeletonIK_get_parent_skeleton:
- :ref:`Skeleton<class_skeleton>` **get_parent_skeleton** **(** **)** const
.. _class_SkeletonIK_is_running:
- :ref:`bool<class_bool>` **is_running** **(** **)**
.. _class_SkeletonIK_start:
- void **start** **(** :ref:`bool<class_bool>` one_time=false **)**
.. _class_SkeletonIK_stop:
- void **stop** **(** **)**