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godot-docs/classes/class_cpuparticles.rst
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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CPUParticles.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CPUParticles:
CPUParticles
============
**Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Member Functions
----------------
+-------+------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`convert_from_particles<class_CPUParticles_convert_from_particles>` **(** :ref:`Node<class_node>` particles **)** |
+-------+------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`restart<class_CPUParticles_restart>` **(** **)** |
+-------+------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
.. _class_CPUParticles_amount:
- :ref:`int<class_int>` **amount**
.. _class_CPUParticles_angle:
- :ref:`float<class_float>` **angle**
.. _class_CPUParticles_angle_curve:
- :ref:`Curve<class_curve>` **angle_curve**
.. _class_CPUParticles_angle_random:
- :ref:`float<class_float>` **angle_random**
.. _class_CPUParticles_angular_velocity:
- :ref:`float<class_float>` **angular_velocity**
.. _class_CPUParticles_angular_velocity_curve:
- :ref:`Curve<class_curve>` **angular_velocity_curve**
.. _class_CPUParticles_angular_velocity_random:
- :ref:`float<class_float>` **angular_velocity_random**
.. _class_CPUParticles_anim_loop:
- :ref:`bool<class_bool>` **anim_loop**
.. _class_CPUParticles_anim_offset:
- :ref:`float<class_float>` **anim_offset**
.. _class_CPUParticles_anim_offset_curve:
- :ref:`Curve<class_curve>` **anim_offset_curve**
.. _class_CPUParticles_anim_offset_random:
- :ref:`float<class_float>` **anim_offset_random**
.. _class_CPUParticles_anim_speed:
- :ref:`float<class_float>` **anim_speed**
.. _class_CPUParticles_anim_speed_curve:
- :ref:`Curve<class_curve>` **anim_speed_curve**
.. _class_CPUParticles_anim_speed_random:
- :ref:`float<class_float>` **anim_speed_random**
.. _class_CPUParticles_color:
- :ref:`Color<class_color>` **color**
.. _class_CPUParticles_color_ramp:
- :ref:`Gradient<class_gradient>` **color_ramp**
.. _class_CPUParticles_damping:
- :ref:`float<class_float>` **damping**
.. _class_CPUParticles_damping_curve:
- :ref:`Curve<class_curve>` **damping_curve**
.. _class_CPUParticles_damping_random:
- :ref:`float<class_float>` **damping_random**
.. _class_CPUParticles_draw_order:
- :ref:`DrawOrder<enum_cpuparticles_draworder>` **draw_order**
.. _class_CPUParticles_emission_box_extents:
- :ref:`Vector3<class_vector3>` **emission_box_extents**
.. _class_CPUParticles_emission_colors:
- :ref:`PoolColorArray<class_poolcolorarray>` **emission_colors**
.. _class_CPUParticles_emission_normals:
- :ref:`PoolVector3Array<class_poolvector3array>` **emission_normals**
.. _class_CPUParticles_emission_points:
- :ref:`PoolVector3Array<class_poolvector3array>` **emission_points**
.. _class_CPUParticles_emission_shape:
- :ref:`EmissionShape<enum_cpuparticles_emissionshape>` **emission_shape**
.. _class_CPUParticles_emission_sphere_radius:
- :ref:`float<class_float>` **emission_sphere_radius**
.. _class_CPUParticles_emitting:
- :ref:`bool<class_bool>` **emitting**
.. _class_CPUParticles_explosiveness:
- :ref:`float<class_float>` **explosiveness**
.. _class_CPUParticles_fixed_fps:
- :ref:`int<class_int>` **fixed_fps**
.. _class_CPUParticles_flag_align_y:
- :ref:`bool<class_bool>` **flag_align_y**
.. _class_CPUParticles_flag_disable_z:
- :ref:`bool<class_bool>` **flag_disable_z**
.. _class_CPUParticles_flag_rotate_y:
- :ref:`bool<class_bool>` **flag_rotate_y**
.. _class_CPUParticles_flatness:
- :ref:`float<class_float>` **flatness**
.. _class_CPUParticles_fract_delta:
- :ref:`bool<class_bool>` **fract_delta**
.. _class_CPUParticles_gravity:
- :ref:`Vector3<class_vector3>` **gravity**
.. _class_CPUParticles_hue_variation:
- :ref:`float<class_float>` **hue_variation**
.. _class_CPUParticles_hue_variation_curve:
- :ref:`Curve<class_curve>` **hue_variation_curve**
.. _class_CPUParticles_hue_variation_random:
- :ref:`float<class_float>` **hue_variation_random**
.. _class_CPUParticles_initial_velocity:
- :ref:`float<class_float>` **initial_velocity**
.. _class_CPUParticles_initial_velocity_random:
- :ref:`float<class_float>` **initial_velocity_random**
.. _class_CPUParticles_lifetime:
- :ref:`float<class_float>` **lifetime**
.. _class_CPUParticles_linear_accel:
- :ref:`float<class_float>` **linear_accel**
.. _class_CPUParticles_linear_accel_curve:
- :ref:`Curve<class_curve>` **linear_accel_curve**
.. _class_CPUParticles_linear_accel_random:
- :ref:`float<class_float>` **linear_accel_random**
.. _class_CPUParticles_local_coords:
- :ref:`bool<class_bool>` **local_coords**
.. _class_CPUParticles_mesh:
- :ref:`Mesh<class_mesh>` **mesh**
.. _class_CPUParticles_one_shot:
- :ref:`bool<class_bool>` **one_shot**
.. _class_CPUParticles_preprocess:
- :ref:`float<class_float>` **preprocess**
.. _class_CPUParticles_radial_accel:
- :ref:`float<class_float>` **radial_accel**
.. _class_CPUParticles_radial_accel_curve:
- :ref:`Curve<class_curve>` **radial_accel_curve**
.. _class_CPUParticles_radial_accel_random:
- :ref:`float<class_float>` **radial_accel_random**
.. _class_CPUParticles_randomness:
- :ref:`float<class_float>` **randomness**
.. _class_CPUParticles_scale:
- :ref:`float<class_float>` **scale**
.. _class_CPUParticles_scale_curve:
- :ref:`Curve<class_curve>` **scale_curve**
.. _class_CPUParticles_scale_random:
- :ref:`float<class_float>` **scale_random**
.. _class_CPUParticles_speed_scale:
- :ref:`float<class_float>` **speed_scale**
.. _class_CPUParticles_spread:
- :ref:`float<class_float>` **spread**
.. _class_CPUParticles_tangential_accel:
- :ref:`float<class_float>` **tangential_accel**
.. _class_CPUParticles_tangential_accel_curve:
- :ref:`Curve<class_curve>` **tangential_accel_curve**
.. _class_CPUParticles_tangential_accel_random:
- :ref:`float<class_float>` **tangential_accel_random**
Enums
-----
.. _enum_CPUParticles_Flags:
enum **Flags**
- **FLAG_ALIGN_Y_TO_VELOCITY** = **0**
- **FLAG_ROTATE_Y** = **1**
- **FLAG_MAX** = **4**
.. _enum_CPUParticles_Parameter:
enum **Parameter**
- **PARAM_INITIAL_LINEAR_VELOCITY** = **0**
- **PARAM_ANGULAR_VELOCITY** = **1**
- **PARAM_LINEAR_ACCEL** = **2**
- **PARAM_RADIAL_ACCEL** = **3**
- **PARAM_TANGENTIAL_ACCEL** = **4**
- **PARAM_DAMPING** = **5**
- **PARAM_ANGLE** = **6**
- **PARAM_SCALE** = **7**
- **PARAM_HUE_VARIATION** = **8**
- **PARAM_ANIM_SPEED** = **9**
- **PARAM_ANIM_OFFSET** = **10**
- **PARAM_MAX** = **11**
.. _enum_CPUParticles_EmissionShape:
enum **EmissionShape**
- **EMISSION_SHAPE_POINT** = **0**
- **EMISSION_SHAPE_SPHERE** = **1**
- **EMISSION_SHAPE_BOX** = **2**
- **EMISSION_SHAPE_POINTS** = **3**
- **EMISSION_SHAPE_DIRECTED_POINTS** = **4**
.. _enum_CPUParticles_DrawOrder:
enum **DrawOrder**
- **DRAW_ORDER_INDEX** = **0**
- **DRAW_ORDER_LIFETIME** = **1**
- **DRAW_ORDER_VIEW_DEPTH** = **2**
Member Function Description
---------------------------
.. _class_CPUParticles_convert_from_particles:
- void **convert_from_particles** **(** :ref:`Node<class_node>` particles **)**
.. _class_CPUParticles_restart:
- void **restart** **(** **)**