Files
godot-docs/classes/class_meshinstance.rst
T
Rémi Verschelde aa218714fb Sync classref with source
Fixes a few broken references
2016-02-10 20:42:29 +01:00

79 lines
4.4 KiB
ReStructuredText

.. _class_MeshInstance:
MeshInstance
============
**Inherits:** :ref:`GeometryInstance<class_geometryinstance>` **<** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Node that instances meshes into a scenario.
Member Functions
----------------
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_mesh<class_MeshInstance_set_mesh>` **(** :ref:`Mesh<class_mesh>` mesh **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`Mesh<class_mesh>` | :ref:`get_mesh<class_MeshInstance_get_mesh>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeleton_path<class_MeshInstance_set_skeleton_path>` **(** :ref:`NodePath<class_nodepath>` skeleton_path **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`NodePath<class_nodepath>` | :ref:`get_skeleton_path<class_MeshInstance_get_skeleton_path>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`AABB<class_aabb>` | :ref:`get_aabb<class_MeshInstance_get_aabb>` **(** **)** const |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_trimesh_collision<class_MeshInstance_create_trimesh_collision>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`create_convex_collision<class_MeshInstance_create_convex_collision>` **(** **)** |
+----------------------------------+----------------------------------------------------------------------------------------------------------------------------+
Description
-----------
MeshInstance is a :ref:`Node<class_node>` that takes a :ref:`Mesh<class_mesh>` resource and adds it to the current scenario by creating an instance of it. This is the class most often used to get 3D geometry rendered and can be used to instance a single :ref:`Mesh<class_mesh>` in many places. This allows to reuse geometry and save on resources. When a :ref:`Mesh<class_mesh>` has to be instanced more than thousands of times at close proximity, consider using a :ref:`MultiMesh<class_multimesh>` in a :ref:`MultiMeshInstance<class_multimeshinstance>` instead.
Member Function Description
---------------------------
.. _class_MeshInstance_set_mesh:
- void **set_mesh** **(** :ref:`Mesh<class_mesh>` mesh **)**
Set the :ref:`Mesh<class_mesh>` resource for the instance.
.. _class_MeshInstance_get_mesh:
- :ref:`Mesh<class_mesh>` **get_mesh** **(** **)** const
Return the current :ref:`Mesh<class_mesh>` resource for the instance.
.. _class_MeshInstance_set_skeleton_path:
- void **set_skeleton_path** **(** :ref:`NodePath<class_nodepath>` skeleton_path **)**
.. _class_MeshInstance_get_skeleton_path:
- :ref:`NodePath<class_nodepath>` **get_skeleton_path** **(** **)**
.. _class_MeshInstance_get_aabb:
- :ref:`AABB<class_aabb>` **get_aabb** **(** **)** const
Return the AABB of the mesh, in local coordinates.
.. _class_MeshInstance_create_trimesh_collision:
- void **create_trimesh_collision** **(** **)**
This helper creates a :ref:`StaticBody<class_staticbody>` child :ref:`Node<class_node>` using the mesh geometry as collision. It's mainly used for testing.
.. _class_MeshInstance_create_convex_collision:
- void **create_convex_collision** **(** **)**