mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 17:28:58 +00:00
It might not be immediately obvious that companies can be added to the list by simply requesting it in an issue (or making a pull request). This should make it more evident.
41 lines
1.3 KiB
ReStructuredText
41 lines
1.3 KiB
ReStructuredText
.. _doc_consoles:
|
|
|
|
Console support in Godot
|
|
========================
|
|
|
|
Official support
|
|
----------------
|
|
|
|
Godot currently does not officially support consoles
|
|
(except the Xbox One using UWP).
|
|
|
|
The reasons for this are:
|
|
|
|
* To develop for consoles, one must be licensed as a company.
|
|
As an open source project, Godot does not have such a legal figure.
|
|
* Console SDKs are secret and covered by non-disclosure agreements.
|
|
Even if we could get access to them, we could not publish
|
|
the platform-specific code under an open source license.
|
|
* Consoles require specialized hardware to develop for, so regular individuals
|
|
can't create games for them anyway.
|
|
|
|
However, it is still possible to port your games to consoles thanks to
|
|
services provided by third-party companies.
|
|
|
|
Third-party support
|
|
-------------------
|
|
|
|
Console ports of Godot are offered by third-party companies (which have
|
|
ported Godot on their own). These companies also offer publishing of
|
|
your games to various consoles.
|
|
|
|
Following is the list of providers:
|
|
|
|
* `Lone Wolf Technology <http://www.lonewolftechnology.com/>`_ offers
|
|
Switch, PS4 and Xbox One porting and publishing of Godot games.
|
|
|
|
If your company offers porting and/or publishing services for Godot games,
|
|
feel free to
|
|
`open an issue or pull request <https://github.com/godotengine/godot-docs>`_
|
|
to add your company to the list above.
|