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godot-docs/tutorials/platform/consoles.rst
T
Hugo Locurcio 09072383e8 Add a notice about the company list on the "Console support in Godot"
It might not be immediately obvious that companies can be added
to the list by simply requesting it in an issue
(or making a pull request). This should make it more evident.
2019-07-30 00:13:15 +02:00

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.. _doc_consoles:
Console support in Godot
========================
Official support
----------------
Godot currently does not officially support consoles
(except the Xbox One using UWP).
The reasons for this are:
* To develop for consoles, one must be licensed as a company.
As an open source project, Godot does not have such a legal figure.
* Console SDKs are secret and covered by non-disclosure agreements.
Even if we could get access to them, we could not publish
the platform-specific code under an open source license.
* Consoles require specialized hardware to develop for, so regular individuals
can't create games for them anyway.
However, it is still possible to port your games to consoles thanks to
services provided by third-party companies.
Third-party support
-------------------
Console ports of Godot are offered by third-party companies (which have
ported Godot on their own). These companies also offer publishing of
your games to various consoles.
Following is the list of providers:
* `Lone Wolf Technology <http://www.lonewolftechnology.com/>`_ offers
Switch, PS4 and Xbox One porting and publishing of Godot games.
If your company offers porting and/or publishing services for Godot games,
feel free to
`open an issue or pull request <https://github.com/godotengine/godot-docs>`_
to add your company to the list above.