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godot-docs/tutorials/shaders/shader_reference
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TelePete f2023307bc Fix error in shader_functions abbr popup
When hovering over vec_uint_type the popup claims that it can accept a float instead of a uint. This pr fixes this error. The top of the page states correctly that it accepts a uint, uvec2, uvec3, or uvec4.
2025-11-10 20:13:38 +01:00
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img
Document global and per-instance uniforms in Shading language (#6414)
2022-12-23 17:30:28 +01:00
canvas_item_shader.rst
Document textureSize() should be avoided in Built-in functions
2025-11-05 00:43:15 +01:00
fog_shader.rst
Shader reference proofreading
2025-10-08 12:56:12 +02:00
index.rst
Improve shader function descriptions (#9338)
2024-11-19 22:41:36 -08:00
particle_shader.rst
Shader reference proofreading
2025-10-08 12:56:12 +02:00
shader_functions.rst
Fix error in shader_functions abbr popup
2025-11-10 20:13:38 +01:00
shader_preprocessor.rst
Remove old Godot version references to simplify documentation
2025-10-07 19:01:12 +02:00
shading_language.rst
Edit per-instance texture array workaround (#11350)
2025-10-09 13:20:52 +02:00
sky_shader.rst
Shader reference proofreading
2025-10-08 12:56:12 +02:00
spatial_shader.rst
Document Depth Test and Stencil features in Standard Material 3D and Spatial shader
2025-10-16 16:51:07 +02:00
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