mirror of
https://github.com/stan220/godot-docs.git
synced 2026-09-08 17:28:58 +00:00
* Add "Upgrading from Godot 4.1 to Godot 4.2" page * Update tutorials/migrating/upgrading_to_godot_4.2.rst Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> * Apply suggestions from code review Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Cerno_b <cerno.b@gmail.com> --------- Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> Co-authored-by: Cerno_b <cerno.b@gmail.com>
23 lines
875 B
ReStructuredText
23 lines
875 B
ReStructuredText
Migrating to a new version
|
|
==========================
|
|
|
|
Godot :ref:`loosely follows <doc_release_policy>` a semantic versioning system,
|
|
where compatibility is assumed between minor and patch releases, while major
|
|
releases can break it. As such, it is generally not recommended to move projects
|
|
between major versions during their development, especially if you've been
|
|
working on them for a significant amount of time.
|
|
|
|
Still, new features, usability improvements, or paradigm shifts in engine's
|
|
internals may incentivize you to upgrade. Below is a list of articles that should
|
|
assist you when upgrading your project between versions. Each article would try
|
|
its best to document every important difference and provide you with a migration
|
|
path.
|
|
|
|
.. toctree::
|
|
:maxdepth: 1
|
|
:name: toc-migrating
|
|
|
|
upgrading_to_godot_4
|
|
upgrading_to_godot_4.1
|
|
upgrading_to_godot_4.2
|