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Rémi Verschelde 1b5e8c18fd classref: Order everything alphabetically
And sync with current 2.0.x sources.
2016-06-25 02:10:54 +02:00

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.. Generated automatically by doc/tools/makerst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the doc/base/classes.xml source instead.
.. _class_Room:
Room
====
**Inherits:** :ref:`VisualInstance<class_visualinstance>` **<** :ref:`Spatial<class_spatial>` **<** :ref:`Node<class_node>` **<** :ref:`Object<class_object>`
**Category:** Core
Brief Description
-----------------
Room data resource.
Member Functions
----------------
+--------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`compute_room_from_subtree<class_Room_compute_room_from_subtree>` **(** **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`Room<class_room>` | :ref:`get_room<class_Room_get_room>` **(** **)** const |
+--------------------------+---------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_simulating_acoustics<class_Room_is_simulating_acoustics>` **(** **)** const |
+--------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_room<class_Room_set_room>` **(** :ref:`Room<class_room>` room **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_simulate_acoustics<class_Room_set_simulate_acoustics>` **(** :ref:`bool<class_bool>` enable **)** |
+--------------------------+---------------------------------------------------------------------------------------------------------------+
Description
-----------
Room contains the data to define the bounds of a scene (using a BSP Tree). It is instanced by a :ref:`VisualInstance<class_visualinstance>` node to create rooms. See that class documentation for more information about rooms.
Member Function Description
---------------------------
.. _class_Room_compute_room_from_subtree:
- void **compute_room_from_subtree** **(** **)**
.. _class_Room_get_room:
- :ref:`Room<class_room>` **get_room** **(** **)** const
.. _class_Room_is_simulating_acoustics:
- :ref:`bool<class_bool>` **is_simulating_acoustics** **(** **)** const
.. _class_Room_set_room:
- void **set_room** **(** :ref:`Room<class_room>` room **)**
.. _class_Room_set_simulate_acoustics:
- void **set_simulate_acoustics** **(** :ref:`bool<class_bool>` enable **)**