:github_url: hide .. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SpotLight.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SpotLight: SpotLight ========= **Inherits:** :ref:`Light` **<** :ref:`VisualInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` A spotlight, such as a reflector spotlight or a lantern. Description ----------- A Spotlight is a type of :ref:`Light` node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance. This attenuation can be configured by changing the energy, radius and attenuation parameters of :ref:`Light`. Tutorials --------- - :doc:`../tutorials/3d/lights_and_shadows` Properties ---------- +---------------------------+--------------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`spot_angle` | ``45.0`` | +---------------------------+--------------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`spot_angle_attenuation` | ``1.0`` | +---------------------------+--------------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`spot_attenuation` | ``1.0`` | +---------------------------+--------------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`spot_range` | ``5.0`` | +---------------------------+--------------------------------------------------------------------------------+----------+ Property Descriptions --------------------- .. _class_SpotLight_property_spot_angle: - :ref:`float` **spot_angle** +-----------+------------------+ | *Default* | ``45.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The spotlight's angle in degrees. ---- .. _class_SpotLight_property_spot_angle_attenuation: - :ref:`float` **spot_angle_attenuation** +-----------+------------------+ | *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The spotlight's angular attenuation curve. ---- .. _class_SpotLight_property_spot_attenuation: - :ref:`float` **spot_attenuation** +-----------+------------------+ | *Default* | ``1.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The spotlight's light energy attenuation curve. ---- .. _class_SpotLight_property_spot_range: - :ref:`float` **spot_range** +-----------+------------------+ | *Default* | ``5.0`` | +-----------+------------------+ | *Setter* | set_param(value) | +-----------+------------------+ | *Getter* | get_param() | +-----------+------------------+ The maximal range that can be reached by the spotlight. Note that the effectively lit area may appear to be smaller depending on the :ref:`spot_attenuation` in use. No matter the :ref:`spot_attenuation` in use, the light will never reach anything outside this range. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`