.. Generated automatically by doc/tools/makerst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeBlendSpace1D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeBlendSpace1D: AnimationNodeBlendSpace1D ========================= **Inherits:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Category:** Core Brief Description ----------------- Member Functions ---------------- +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`add_blend_point` **(** :ref:`AnimationRootNode` node, :ref:`float` pos, :ref:`int` at_index=-1 **)** | +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_blend_point_count` **(** **)** const | +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`AnimationRootNode` | :ref:`get_blend_point_node` **(** :ref:`int` point **)** const | +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_blend_point_position` **(** :ref:`int` point **)** const | +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`remove_blend_point` **(** :ref:`int` point **)** | +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_blend_point_node` **(** :ref:`int` point, :ref:`AnimationRootNode` node **)** | +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_blend_point_position` **(** :ref:`int` point, :ref:`float` pos **)** | +----------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Member Variables ---------------- .. _class_AnimationNodeBlendSpace1D_max_space: - :ref:`float` **max_space** .. _class_AnimationNodeBlendSpace1D_min_space: - :ref:`float` **min_space** .. _class_AnimationNodeBlendSpace1D_snap: - :ref:`float` **snap** .. _class_AnimationNodeBlendSpace1D_value_label: - :ref:`String` **value_label** Member Function Description --------------------------- .. _class_AnimationNodeBlendSpace1D_add_blend_point: - void **add_blend_point** **(** :ref:`AnimationRootNode` node, :ref:`float` pos, :ref:`int` at_index=-1 **)** .. _class_AnimationNodeBlendSpace1D_get_blend_point_count: - :ref:`int` **get_blend_point_count** **(** **)** const .. _class_AnimationNodeBlendSpace1D_get_blend_point_node: - :ref:`AnimationRootNode` **get_blend_point_node** **(** :ref:`int` point **)** const .. _class_AnimationNodeBlendSpace1D_get_blend_point_position: - :ref:`float` **get_blend_point_position** **(** :ref:`int` point **)** const .. _class_AnimationNodeBlendSpace1D_remove_blend_point: - void **remove_blend_point** **(** :ref:`int` point **)** .. _class_AnimationNodeBlendSpace1D_set_blend_point_node: - void **set_blend_point_node** **(** :ref:`int` point, :ref:`AnimationRootNode` node **)** .. _class_AnimationNodeBlendSpace1D_set_blend_point_position: - void **set_blend_point_position** **(** :ref:`int` point, :ref:`float` pos **)**