Hugo Locurcio
fefe84fb23
Apply suggestions from code review
2021-12-24 19:06:29 +01:00
Hugo Locurcio
0956d0e993
Apply suggestions from code review
2021-12-24 19:05:28 +01:00
skyace65
2b7d5fec92
Fix and expand user data path information
2021-12-23 19:33:25 -05:00
Rémi Verschelde
056919cebc
VR: Make links anonymous to fix warnigns on name conflicts
2021-12-16 15:47:55 +01:00
skyace65
c646baeb61
Remove broken link to opengameart
2021-12-15 21:14:12 -05:00
Max Hilbrunner
4e53e5c16d
Merge pull request #5444 from Calinou/introduction-to-3d-metric-clarify
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Clarify the 3D unit scale expected by Godot in Introduction to 3D
2021-12-14 14:41:30 +01:00
Max Hilbrunner
2bd008127d
Merge pull request #5448 from Calinou/exporting-for-web-background-processing
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Document background processing limitations in Exporting for the Web
2021-12-14 14:40:09 +01:00
Matthew and Hugo Locurcio
0247f14e1e
Clarify tree order in Using SceneTree ( #5449 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-14 11:05:29 +01:00
Hugo Locurcio
482e0c6544
Document background processing limitations in Exporting for the Web
2021-12-13 01:17:43 +01:00
Yuri Roubinsky
58bc70ff28
Few more fixes/enchancements to shaders
2021-12-12 21:38:29 +03:00
Hugo Locurcio
ba27f69edf
Clarify the 3D unit scale expected by Godot in Introduction to 3D
2021-12-12 16:33:25 +01:00
RamirezAllan791
9cdf87f7f2
Tweak releases URL in VR starter tutorial part 1 ( #5441 )
2021-12-11 19:05:35 +01:00
Max Hilbrunner
a551863652
Merge pull request #5436 from Calinou/bakedlightmap-soft-shadows
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Document using soft shadows in BakedLightmap
2021-12-08 19:57:26 +01:00
Fernando Carmona Varo
94beafa63b
Change PackedScene instance() to instantiate() ( #5439 )
2021-12-08 00:26:00 +01:00
Hugo Locurcio
0793cbee3b
Document using soft shadows in BakedLightmap
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This is a new feature in Godot 3.4.
2021-12-06 23:49:34 +01:00
Henodude
deb89f665d
Fix the syntax for the Android permission requirement on network tutorials ( #5433 )
2021-12-06 18:13:15 +01:00
Max Hilbrunner
e341521ff1
Merge pull request #5426 from Calinou/bakedlightmap-cpu-threads
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Document configuring CPU thread usage in BakedLightmap for responsiveness
2021-12-06 01:35:17 +01:00
zacryol and Hugo Locurcio
b39374bcb1
Update information regarding VCS-ignorable directories ( #5429 )
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-12-04 21:29:00 +01:00
Hugo Locurcio
09bad4fb67
Document configuring CPU thread usage in BakedLightmap for responsiveness
2021-12-03 12:39:13 +01:00
itsadrago
e9c31d9104
Fix incorrect explanation of successful evaluation in Evaluating expressions ( #5424 )
2021-12-02 16:56:03 +01:00
zacryol
6645e09b35
State the implementation of HTML5 export for user:// path in Data Paths ( #5418 )
2021-11-29 02:10:56 +01:00
Yuri Roubinsky
d69f94283b
More fixes for shader built-ins 2
2021-11-27 19:05:32 +03:00
Yuri Roubinsky
729648f135
More fixes for shader built-ins
2021-11-27 15:31:30 +03:00
Max Hilbrunner
da39c2076a
Merge pull request #5389 from aaronfranke/rename-macos-compiling
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Rename "compiling_for_osx.rst" to "compiling_for_macos.rst"
2021-11-26 18:08:01 +01:00
Paul
c42e9e67be
Remove redundant line in Version control systems ( #5398 )
2021-11-16 23:40:48 +01:00
RedMser
85c502b360
Fix Record and Capture effect short descriptions in Audio buses ( #5399 )
2021-11-16 23:36:48 +01:00
Hugo Locurcio
b62b4fcef9
Fix missing space after period in Using AnimationTree
2021-11-15 15:15:11 +01:00
maxnim1986
53e859915a
State Machine travel teleports in the absence of any transition between the states
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Added a line explaining that the State Machine travel function teleports to a destination node in absence of any transition between the current and destination node.
2021-11-14 00:30:04 +05:30
Aaron Franke
f6b4057b2f
Rename "compiling_for_osx.rst" to "compiling_for_macos.rst"
2021-11-12 16:16:37 -06:00
Arpit Srivastava
22f17d24fc
Fix missing word in When and how to avoid using nodes for everything ( #5386 )
2021-11-11 18:09:12 +01:00
Attila Oláh
c21af8c94b
Fix a typo.
2021-11-11 12:45:06 +01:00
Max Hilbrunner
0fb9b49e3e
Merge pull request #5339 from zacryol/memory-mgmnt-refactor
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Refactor Memory Management section
2021-11-07 20:09:12 +01:00
zacryol
c5291196aa
Refactor Memory Management section
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Makes it more clear that Node is not freed automatically.
The part that states RefCounted as the default was moved to Inheritance
WeakRef example was altered to show a RefCounted object not prevented from freeing.
2021-11-07 08:14:51 -07:00
Max Hilbrunner
f9d7debe38
Merge pull request #5105 from bruvzg/mac_export_and_run
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Add macOS exporting and running pages.
2021-11-03 19:43:22 +01:00
Max Hilbrunner
8472c9a304
GDScript Basics: More braces for consistency.
2021-11-03 19:20:52 +01:00
Max Hilbrunner
ddcd1c7c89
Merge pull request #5264 from bearbybits/patch-1
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Change square brackets to parentheses
2021-11-03 19:18:27 +01:00
Max Hilbrunner
d57da375f2
Merge pull request #5277 from Calinou/advanced-postprocessing-fix-ndc
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Fix NDC coordinates for Vulkan in Advanced post-processing
2021-11-03 19:15:18 +01:00
albinaask
fb1631c35e
Slight clarify in optimization tutorial ( #5284 )
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* Slight clarify in optimization tutorial
2021-11-03 19:13:32 +01:00
Max Hilbrunner
7b758e4739
Merge pull request #5326 from zacryol/inferred-typing-cast
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Show example of casting get_node() for static typing in style guide
2021-11-03 14:43:45 +01:00
Sietseq and Hugo Locurcio
7954084bd4
GDNative: Specify to use the 3.x branch ( #5354 )
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GDExtensions has been merged into the godot-cpp master branch. The tutorial should specify to use the 3.x branch if the reader is creating GDNative scripts.
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro >
2021-11-03 14:30:22 +01:00
bruvzg
17be494144
Add macOS exporting and running non App Store apps pages. Add Windows code signing info.
2021-11-03 15:28:06 +02:00
skyace65
6795115932
Update console support information
2021-11-01 21:58:30 -04:00
Max Hilbrunner
e19bb908c0
Merge pull request #5345 from skyace65/UI_Navigation
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Add a page on making a UI controller/keyboard navigable (Master)
2021-10-30 18:52:37 +02:00
skyace65
3868847fd2
Add a page on making a UI controller/keyboard navigable
2021-10-30 09:59:33 -04:00
Schmake
00fb1025ce
Fix spelling error in Using InputEvent (they -> the) ( #5351 )
2021-10-29 15:35:25 +02:00
zacryol
35211f6002
Show example of casting get_node() for inferred static typing in style guide
2021-10-22 11:04:56 -06:00
skyace65
799afd0871
Remove warning about PCK files larger than 2GB (Master)
2021-10-18 18:24:46 -04:00
Yuri Roubinsky
77bd7e824a
Added new shader built-ins & modify some old
2021-10-17 18:02:41 +03:00
Max Hilbrunner
9ad8c304af
Merge pull request #5324 from Calinou/shading-language-fix-typo
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Fix "shinning" typo in Shading language
2021-10-16 20:04:04 +02:00
zacryol
8b5fb7a39d
Rename var "character_dir" to "character_dict" in GDScript style guide ( #5325 )
2021-10-16 01:12:08 +02:00