Commit Graph
75 Commits
Author SHA1 Message Date
Hugo Locurcio 046215542d Fix some typos and grammar mistakes found using LanguageTool 2020-04-16 23:07:05 +02:00
Hugo Locurcio 62725b30f1 Move the GDScript history to the FAQ, reference it in GDScript basics 2020-04-09 16:24:31 +02:00
Yuri Sizov 075acc61b0 Replace Pool*Arrays with Packed*Arrays in tutorials and references 2020-03-17 11:15:34 +03:00
Michael Alexsander 95784cf94f General formating fixes for GDScript scripting pages (#3248) 2020-03-06 20:28:58 +01:00
Michael Alexsander 3f9c09fbf7 Small fixes for recent formating errors (#3247) 2020-03-06 13:51:11 +01:00
Johannes Witt 1eab94c72d Added looped Coroutine Example to GDScript Basics (#2586) 2020-03-03 22:28:56 +01:00
Igor 088279f8e2 Fix typo in Vector2 description 2020-01-13 09:34:48 +02:00
Michael Alexsander f7505fdf79 Add references for the built-in type pages in GDScript basics 2020-01-03 14:52:48 -03:00
Nathan Lovato b19ead1230 Merge pull request #2967 from Scony/func-call-operator
function call operator added to operator table
2019-12-31 12:49:55 +01:00
Ryan Roden-Corrent 584ff890d4 Add link to tool docs in gdscript docs.
The gdscript_basics docs give a pretty sparse description of the tool
keyword. I ended up figuring out a lot of it on my own before I finally
realized there was a more detailed page hidden elsewhere in the docs.
2019-12-24 08:09:47 -05:00
Paul Joannon fae465f34f Documentation page about C#/GDScript interactions (#2826) 2019-12-21 11:52:32 +01:00
Pawel Lampe fa5a7c2761 function call operator added to operator table 2019-12-05 19:28:38 +01:00
Johan Thelin 90c8056e8c Change example signal name to animation_finished
The AnimationPlayer signal used to demonstrate the yield function is called "animation_finished".
2019-10-19 15:36:50 +02:00
asakuno 7b8cf1d4fe Directive fixes
important 652Line
2019-10-14 14:33:42 +09:00
Nathan Merrill 6d46050ecb Fix extends statement
When extending from a filepath, you need to use a string
2019-09-25 07:15:57 -06:00
Aaron Franke cdd4ef33e3 Update int, float, and bool docs
It's useful to explain what C++ type they use in the background so that people with any questions can look up the equivalent type in C++ if they need more specific documentation.
2019-09-01 13:46:17 -04:00
Rémi Verschelde b0d064677b Merge pull request #2714 from nippysaurus/patch-1
correct variable reference in setget example
2019-09-01 15:46:35 +02:00
Michael Dawson a36056fd62 correct variable reference in setget example 2019-08-22 18:39:49 +10:00
Hugo Locurcio c41d188838 Split GDScript exports documentation into its own page
This makes the GDScript basics page shorter.
2019-08-21 17:30:19 +02:00
Chris Bradfield 9d8ae252f7 Merge pull request #2677 from AlexanderPavlenko/patch-1
Update gdscript_basics.rst
2019-08-12 12:29:31 -07:00
Chris Bradfield efc78e5b0e Merge pull request #2687 from Calinou/improve-gdscript-basics
Improve the GDScript basics page
2019-08-12 11:49:37 -07:00
Dan Boorstein b4fb258356 Document 'for' treatment of a bare number as a 'range()' 2019-08-08 12:30:24 -08:00
Hugo Locurcio 4fa1ddbde9 Improve the GDScript basics page
- Add more information on the `assert` keyword
- Document binary literals
- Use "parent class" everywhere for consistency
- Move information about parent class function overloading
  to be more visible
- Don't recommend multiline strings for multiline comments
  to avoid performance issues in tight loops
- Improve grammar and writing style
2019-08-06 20:34:41 +02:00
Alexander Pavlenko 3a1b7c01c7 Update gdscript_basics.rst 2019-08-02 22:33:48 +03:00
Rodrigo Matos 5067b9b58b Just some small code corrections
1º - Missing quotation marks
2º - Damage calculation was resulting in negative numbers.
2019-07-17 09:12:24 +02:00
Michael Alexsander Silva Dias bd7ed603c9 Fix links in the note in "Signals" section of the "GDScripts basics" page 2019-07-15 12:17:50 -03:00
Rodrigo Matos eb17706cd9 [Minor] Getting Started corrections (#2611)
* Update gdscript_basics.rst

* Small typo
2019-07-14 15:33:56 -07:00
Cameron Reikes 5402f28f59 Add warning to reflect behavior with tool nodes (#2577)
In response to this issue: https://github.com/godotengine/godot/issues/30104
2019-07-02 13:56:06 +02:00
Nathan Lovato b9a9aea6da Rewrite GDScript basics - Signals section with more concrete examples (#2526)
Close #2526
2019-07-01 15:29:19 +09:00
fogine d2ac16935c document the ability which allows to export a Curve resource variable for godot editor from gdscript 2019-05-31 20:10:56 +02:00
Kevin McPhillips f3c2eda0a3 Change case sensitive string to "waiting" 2019-04-13 21:42:18 -04:00
Denys Lytviak 5015e602bd gdscript_basics missing double quotes
(cherry picked from commit 2d84bba7e2)
2019-03-29 20:49:50 +01:00
Chaosus 5497c12709 Removed deleted gdscript keywords 2019-02-21 08:46:00 +03:00
Rémi Verschelde c344f8d801 Misc style fixes 2019-02-10 13:38:13 +01:00
Nathan Lovato cc98ef723d Merge pull request #2149 from Dar13/issue_1973
Rewrite 'Signals' introduction to have clearer examples
2019-02-06 07:13:00 +09:00
Neil Moore fb64a084cb Rewrite 'Signals' introduction to have clearer examples
Previous examples used signals in the same file which can cause confusion to
some new users (as seen in #1973). New examples follow basic framework
of existing work, but take care to explicitly show an example of
inter-instance signals.
2019-01-28 23:18:10 -05:00
Rémi Verschelde a30183a4c4 Fix GDScript enum docs for 3.1 2019-01-28 12:05:20 +01:00
Rémi Verschelde aa7a9f8675 Misc heading fixes 2019-01-08 11:30:55 +01:00
Rémi Verschelde 739ea5eeb9 Fix most Sphinx warnings 2019-01-07 12:14:46 +01:00
Wilson E. Alvarez 0ca14438ae Changed TYPE_FLOAT to TYPE_REAL 2018-12-24 19:28:50 -05:00
Rémi Verschelde dc2dfb6224 Fix escaping plural 's' after inlined code
Also add missing inline code formatting to Custom drawing in 2D.
2018-12-13 15:02:07 +01:00
clayjohn 6dce55e70a add constant example 2018-12-07 23:08:11 -08:00
corrigentia 89173c8d60 Fix miscellaneous errors in gdscript_basics.rst (#1976) 2018-12-05 15:54:23 +01:00
corrigentia 079f43d19c Update gdscript_basics.rst 2018-12-04 22:43:06 +01:00
Rémi Verschelde a0e32ac017 Fix mixed use of tabs and spaces in indented blocks
4-space is our convention for indented blocks and should be used consistently.
The only exception is for C++ code which is tab-indented, as the engine code.
2018-11-20 11:02:11 +01:00
Aaron Franke 35235a1d28 Simplify mul/div/remainder operator text
IMO this is a much better description. It's to the point, and if anyone has further questions, they can look up how the C++ operators work.
2018-11-08 23:08:53 -05:00
Vikram1323 5838266e00 Update gdscript_basics.rst 2018-10-15 13:52:06 +05:30
Rémi Verschelde acfd853ad4 Networking: Replace sync and slave keywords by their 3.1 equivalents 2018-09-15 03:19:52 +02:00
George Marques beeb85521e Add information about typed GDScript 2018-09-04 14:22:47 -03:00
Nathan Lovato 5c21900fb4 Fix typos in recent proof of the class_name feature intro 2018-08-17 20:15:57 +09:00